Paul Kocialkowski writes:
> Hi,
>
> Le mercredi 06 février 2019 à 15:25 -0800, Eric Anholt a écrit :
>> The HW only executes a load once the tile coordinates packet happens,
>> and only tracks one at a time, so by emitting our two MSAA loads back
>> to back we would end up with an undefined
Hi,
Le mercredi 06 février 2019 à 15:25 -0800, Eric Anholt a écrit :
> The HW only executes a load once the tile coordinates packet happens,
> and only tracks one at a time, so by emitting our two MSAA loads back
> to back we would end up with an undefined color or Z buffer.
This change deals
The HW only executes a load once the tile coordinates packet happens,
and only tracks one at a time, so by emitting our two MSAA loads back
to back we would end up with an undefined color or Z buffer.
Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
Signed-off-by: Eric Anholt