Re: [PATCH RESEND] drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.

2019-03-22 Thread Eric Anholt
Paul Kocialkowski writes: > Hi, > > Le mercredi 06 février 2019 à 15:25 -0800, Eric Anholt a écrit : >> The HW only executes a load once the tile coordinates packet happens, >> and only tracks one at a time, so by emitting our two MSAA loads back >> to back we would end up with an undefined

Re: [PATCH RESEND] drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.

2019-03-22 Thread Paul Kocialkowski
Hi, Le mercredi 06 février 2019 à 15:25 -0800, Eric Anholt a écrit : > The HW only executes a load once the tile coordinates packet happens, > and only tracks one at a time, so by emitting our two MSAA loads back > to back we would end up with an undefined color or Z buffer. This change deals

[PATCH RESEND] drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.

2019-02-06 Thread Eric Anholt
The HW only executes a load once the tile coordinates packet happens, and only tracks one at a time, so by emitting our two MSAA loads back to back we would end up with an undefined color or Z buffer. Fixes dEQP-EGL.functional.render.multi_context.gles2.rgb888_window Signed-off-by: Eric Anholt