On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote:
> Hi,
>
> this series does basically two things:
>
> 1. Disables automatic load balancing as adviced by the hardware
>workaround.
>
> 2. Assigns all the CCS slices to one single user engine. The user
>will then be able to query
Hi Michal, Mark,
can you please ack from your side this first batch of changes?
Thanks,
Andi
On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote:
> Hi,
>
> this series does basically two things:
>
> 1. Disables automatic load balancing as adviced by the hardware
>workaround.
>
> 2.
Joonas,
> 1. Disables automatic load balancing as adviced by the hardware
>workaround.
do we need a documentation update here?
Andi
Hi Tvrtko,
On Wed, Mar 20, 2024 at 03:40:18PM +, Tvrtko Ursulin wrote:
> On 20/03/2024 15:06, Andi Shyti wrote:
> > Ping! Any thoughts here?
>
> I only casually observed the discussion after I saw Matt suggested further
> simplifications. As I understood it, you will bring back the uabi engin
On 20/03/2024 15:06, Andi Shyti wrote:
Ping! Any thoughts here?
I only casually observed the discussion after I saw Matt suggested
further simplifications. As I understood it, you will bring back the
uabi engine games when adding the dynamic behaviour and that is fine by me.
Regards,
Tvr
Ping! Any thoughts here?
Andi
On Wed, Mar 13, 2024 at 09:19:48PM +0100, Andi Shyti wrote:
> Hi,
>
> this series does basically two things:
>
> 1. Disables automatic load balancing as adviced by the hardware
>workaround.
>
> 2. Assigns all the CCS slices to one single user engine. The user
Hi,
this series does basically two things:
1. Disables automatic load balancing as adviced by the hardware
workaround.
2. Assigns all the CCS slices to one single user engine. The user
will then be able to query only one CCS engine
>From v5 I have created a new file, gt/intel_gt_ccs_mode.