On 04/23/2012 06:32 PM, Marcin Slusarz wrote:
> You can run fs-discard-exit-2 test first - for me it causes instant GPU
> lockup.
>
That's because it's designed (but not supposed) to do that, it also
locks up with the blob, it's a harmless shader infinite loop.
(May be a bug in the MPs or a
On Tue, 2012-04-24 at 21:31 +0200, Marcin Slusarz wrote:
> On Mon, Apr 23, 2012 at 06:56:44PM +0200, Martin Peres wrote:
> > Le 23/04/2012 18:32, Marcin Slusarz a ?crit :
> > >
> > > Just run piglit. Even "quick" tests can cause ~5 lockups (it eventually
> > > messes
> > > up DDX channel, but
On 04/23/2012 06:32 PM, Marcin Slusarz wrote:
You can run fs-discard-exit-2 test first - for me it causes instant GPU
lockup.
That's because it's designed (but not supposed) to do that, it also
locks up with the blob, it's a harmless shader infinite loop.
(May be a bug in the MPs or a wrong
On Mon, Apr 23, 2012 at 06:56:44PM +0200, Martin Peres wrote:
> Le 23/04/2012 18:32, Marcin Slusarz a ?crit :
> >
> > Just run piglit. Even "quick" tests can cause ~5 lockups (it eventually
> > messes
> > up DDX channel, but this patchset can't fix this case).
> > You can run fs-discard-exit-2
On Mon, Apr 23, 2012 at 06:56:44PM +0200, Martin Peres wrote:
Le 23/04/2012 18:32, Marcin Slusarz a écrit :
Just run piglit. Even quick tests can cause ~5 lockups (it eventually
messes
up DDX channel, but this patchset can't fix this case).
You can run fs-discard-exit-2 test first -
On Tue, 2012-04-24 at 21:31 +0200, Marcin Slusarz wrote:
On Mon, Apr 23, 2012 at 06:56:44PM +0200, Martin Peres wrote:
Le 23/04/2012 18:32, Marcin Slusarz a écrit :
Just run piglit. Even quick tests can cause ~5 lockups (it eventually
messes
up DDX channel, but this patchset can't
On Mon, Apr 23, 2012 at 06:46:41PM +0200, Martin Peres wrote:
> Hey,
>
> Just a minor mistake spotted while skimming through the patch.
>
> Le 23/04/2012 00:18, Marcin Slusarz a ?crit :
> > +static inline uint64_t nv_timeout(struct drm_device *dev)
> > +{
> > + uint64_t tm = 20ULL;
> >
Le 23/04/2012 18:32, Marcin Slusarz a ?crit :
>
> Just run piglit. Even "quick" tests can cause ~5 lockups (it eventually messes
> up DDX channel, but this patchset can't fix this case).
> You can run fs-discard-exit-2 test first - for me it causes instant GPU
> lockup.
>
> Marcin
Great, Thanks.
Hey,
Just a minor mistake spotted while skimming through the patch.
Le 23/04/2012 00:18, Marcin Slusarz a ?crit :
> +static inline uint64_t nv_timeout(struct drm_device *dev)
> +{
> + uint64_t tm = 20ULL;
> + if (nouveau_gpu_reset_in_progress(dev))
> + tm /= 40; /*
On Mon, Apr 23, 2012 at 10:43:08AM +0200, Martin Peres wrote:
> Le 23/04/2012 00:18, Marcin Slusarz a ?crit :
> > Overall idea:
> > Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
> > handle them at ioctl level, reset the GPU and repeat last ioctl.
> >
> > GPU reset is
Le 23/04/2012 00:18, Marcin Slusarz a ?crit :
> Overall idea:
> Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
> handle them at ioctl level, reset the GPU and repeat last ioctl.
>
> GPU reset is done by doing suspend / resume cycle with few tweaks:
> - CPU-only bo
Overall idea:
Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
handle them at ioctl level, reset the GPU and repeat last ioctl.
GPU reset is done by doing suspend / resume cycle with few tweaks:
- CPU-only bo eviction
- ignoring vm flush / fence timeouts
- shortening
Le 23/04/2012 00:18, Marcin Slusarz a écrit :
Overall idea:
Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
handle them at ioctl level, reset the GPU and repeat last ioctl.
GPU reset is done by doing suspend / resume cycle with few tweaks:
- CPU-only bo eviction
-
On Mon, Apr 23, 2012 at 10:43:08AM +0200, Martin Peres wrote:
Le 23/04/2012 00:18, Marcin Slusarz a écrit :
Overall idea:
Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
handle them at ioctl level, reset the GPU and repeat last ioctl.
GPU reset is done by doing
Hey,
Just a minor mistake spotted while skimming through the patch.
Le 23/04/2012 00:18, Marcin Slusarz a écrit :
+static inline uint64_t nv_timeout(struct drm_device *dev)
+{
+ uint64_t tm = 20ULL;
+ if (nouveau_gpu_reset_in_progress(dev))
+ tm /= 40; /* 50ms
Le 23/04/2012 18:32, Marcin Slusarz a écrit :
Just run piglit. Even quick tests can cause ~5 lockups (it eventually messes
up DDX channel, but this patchset can't fix this case).
You can run fs-discard-exit-2 test first - for me it causes instant GPU lockup.
Marcin
Great, Thanks.
Did you
On Mon, Apr 23, 2012 at 06:46:41PM +0200, Martin Peres wrote:
Hey,
Just a minor mistake spotted while skimming through the patch.
Le 23/04/2012 00:18, Marcin Slusarz a écrit :
+static inline uint64_t nv_timeout(struct drm_device *dev)
+{
+ uint64_t tm = 20ULL;
+ if
Overall idea:
Detect lockups by watching for timeouts (vm flush / fence), return -EIOs,
handle them at ioctl level, reset the GPU and repeat last ioctl.
GPU reset is done by doing suspend / resume cycle with few tweaks:
- CPU-only bo eviction
- ignoring vm flush / fence timeouts
- shortening
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