>
> >> And I have a question: how to assure the audio/gfx client find its
right peer?
> >> On a x86 platform, there can be an integrated GPU and an discrete GPU.
So there can be two audio controllers and two GPUs.
> >> We need to assure audio controller find the proper GPU, and vice
versa. Maybe
On Fri, Jan 24, 2014 at 3:23 AM, Raymond Yau
wrote:
>
>>
>> >> And I have a question: how to assure the audio/gfx client find its
>> >> right peer?
>> >> On a x86 platform, there can be an integrated GPU and an discrete GPU.
>> >> So there can be two audio controllers and two GPUs.
>> >> We need
Date 23.1.2014 08:57, Takashi Iwai wrote:
> At Thu, 23 Jan 2014 06:35:12 +,
> Lin, Mengdong wrote:
>>
>>> -Original Message-
>>> From: Takashi Iwai [mailto:tiwai at suse.de]
>>> Sent: Thursday, January 23, 2014 1:19 AM
>>> To: Daniel Vetter
>>> Cc: Lin, Mengdong; Barnes, Jesse; Zanoni,