[Intel-gfx] [v2 00/11] Support for 180 degree HW rotation

2014-07-07 Thread Damien Lespiau
On Sun, Jul 06, 2014 at 01:41:12PM +0530, Jindal, Sonika wrote: > >Missing from this series, your two documentation patches (we need to > >bundle things up as a entity that makes sense for one of the maintainers > >to pick it up (either Dave or Daniel)). > > > I was not aware that documentation pat

[Intel-gfx] [v2 00/11] Support for 180 degree HW rotation

2014-07-06 Thread Jindal, Sonika
On 7/4/2014 8:36 PM, Damien Lespiau wrote: > On Fri, Jul 04, 2014 at 03:13:52PM +0530, sonika.jindal at intel.com wrote: >> From: Sonika Jindal >> >> Enables 180 degree rotation for sprite and primary planes. >> Updated the primary plane rotation support as per the new universal plane >> design.

[Intel-gfx] [v2 00/11] Support for 180 degree HW rotation

2014-07-04 Thread Damien Lespiau
On Fri, Jul 04, 2014 at 03:13:52PM +0530, sonika.jindal at intel.com wrote: > From: Sonika Jindal > > Enables 180 degree rotation for sprite and primary planes. > Updated the primary plane rotation support as per the new universal plane > design. > > Most of these patches were already reviewed i

[v2 00/11] Support for 180 degree HW rotation

2014-07-04 Thread sonika.jin...@intel.com
From: Sonika Jindal Enables 180 degree rotation for sprite and primary planes. Updated the primary plane rotation support as per the new universal plane design. Most of these patches were already reviewed in intel-gfx in February 2014 thats why there is version history in few of them. v2: Moved