Re: Improvements to VRR below-the-range/low framerate compensation.

2019-04-18 Thread Kazlauskas, Nicholas
On 4/18/19 10:24 AM, Michel Dänzer wrote: > On 2019-04-18 5:51 a.m., Mario Kleiner wrote: >> >> My desired application of VRR for neuroscience/vision research >> is to control the timing of when frames show up onscreen, e.g., >> to show animations at different "unconventional" framerates, >> so

Re: Improvements to VRR below-the-range/low framerate compensation.

2019-04-18 Thread Michel Dänzer
On 2019-04-18 5:51 a.m., Mario Kleiner wrote: > > My desired application of VRR for neuroscience/vision research > is to control the timing of when frames show up onscreen, e.g., > to show animations at different "unconventional" framerates, > so i'm mostly interested in how well one can control

Improvements to VRR below-the-range/low framerate compensation.

2019-04-17 Thread Mario Kleiner
Hi This patch-series tries to improve amdgpu's below-the-range behaviour with Freesync, hopefully not only for my use case, but also for games etc. Patch 1/4 adds a bit of debug output i found very useful, so maybe worth adding? Patch 2/4 fixes a bug i found when reading over the freesync code.