Unit initialization infrastructure

2010-07-13 Thread Dave Airlie
On Tue, Jul 13, 2010 at 5:45 AM, Jerome Glisse wrote: > So here is something i have been thinking on for a while and never > get around to actually code it until recently. I needed|wanted it > as i was working on improved GPU reset. Issue i faced is that despite > trying hard to make clean code r

Unit initialization infrastructure

2010-07-12 Thread Alex Deucher
On Mon, Jul 12, 2010 at 3:45 PM, Jerome Glisse wrote: > So here is something i have been thinking on for a while and never > get around to actually code it until recently. I needed|wanted it > as i was working on improved GPU reset. Issue i faced is that despite > trying hard to make clean code r

Unit initialization infrastructure

2010-07-12 Thread Jerome Glisse
So here is something i have been thinking on for a while and never get around to actually code it until recently. I needed|wanted it as i was working on improved GPU reset. Issue i faced is that despite trying hard to make clean code reusable btw asic we ended up with some messy code path (especial

Re: Unit initialization infrastructure

2010-07-12 Thread Alex Deucher
On Mon, Jul 12, 2010 at 3:45 PM, Jerome Glisse wrote: > So here is something i have been thinking on for a while and never > get around to actually code it until recently. I needed|wanted it > as i was working on improved GPU reset. Issue i faced is that despite > trying hard to make clean code re

Re: Unit initialization infrastructure

2010-07-12 Thread Dave Airlie
On Tue, Jul 13, 2010 at 5:45 AM, Jerome Glisse wrote: > So here is something i have been thinking on for a while and never > get around to actually code it until recently. I needed|wanted it > as i was working on improved GPU reset. Issue i faced is that despite > trying hard to make clean code re

Unit initialization infrastructure

2010-07-12 Thread Jerome Glisse
So here is something i have been thinking on for a while and never get around to actually code it until recently. I needed|wanted it as i was working on improved GPU reset. Issue i faced is that despite trying hard to make clean code reusable btw asic we ended up with some messy code path (especia