This is great Alan. When this gets closer to working, I would like to try it
out. I have a few ideas on how to simplify the authentication code in the
drivers. The linux driver relies on being able to track each individual open
call to the driver which isn't the way BSD drivers work so I try to
On Fri, Apr 27, 2001 at 11:43:45AM +0100, Doug Rabson wrote:
This is great Alan. When this gets closer to working, I would like to
try it
out. I have a few ideas on how to simplify the authentication code in
the
drivers. The linux driver relies on being able to track each individual
open
On Fri, Apr 27, 2001 at 12:06:51PM +0100, Doug Rabson wrote:
On Fri, Apr 27, 2001 at 11:43:45AM +0100, Doug Rabson wrote:
This is great Alan. When this gets closer to working, I would like to
try it
out. I have a few ideas on how to simplify the authentication code in
the
drivers.
I have the exact same problem.In 16 bit it is even worse!!!
I think 3D is just fine,at least in QuakeIII.
Please help.
Thanks.
Mythos
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hi,
i'd like to know from those of you who have used the i810 and/or i815 chipsets
how well they work under DRI, and what kind of problems you might have come
up against etc etc
any info would be appreciated
thanks in advance
tony
ps. please email me at: adoniz_at_hushmail.com (replace