On Tue, Mar 26, 2002 at 10:34:10PM +0100, Felix Kühling wrote:
> Hi,
hi
> I had a problem with DRI locking up hard with a Matrox G200 when I
> compiled the DRM into the kernel statically. Since I made it a module
> everything works fine.
I do have it as a module :-(.
> Regards,
> Felix Küh
On Mon, Mar 18, 2002, Alan Hourihane wrote:
>
> On Fri, Mar 15, 2002 at 08:38:20AM -0700, Jens Owen wrote:
> > I would like to move the device dependent functionality currently
> > included in the drm library back into the device driver layer.
> >
> > My objective is to make sure new driver suite
On Tue, 26 Mar 2002, Leif Delgass wrote:
> On Tue, 26 Mar 2002, Leif Delgass wrote:
>
> > On Tue, 26 Mar 2002, Felix Kühling wrote:
> >
> > > Hi,
> > >
> > > > GL ScreenSavers: perfect
> > >
> > > Not quite! The pipe demo shows only one segment of the pipe at a time.
> > > I never see the who
On Tue, 26 Mar 2002, Leif Delgass wrote:
> On Tue, 26 Mar 2002, Felix Kühling wrote:
>
> > Hi,
> >
> > > GL ScreenSavers: perfect
> >
> > Not quite! The pipe demo shows only one segment of the pipe at a time.
> > I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
> > woody).
>
Hi,
> > I also tried the OpenGL Tutorials by Nate Robins from
> > http://www.xmission.com/~nate/tutors.html. When I start it the
> second
> > or later time after a fresh Xserver start it doesn't fill the entire
> > window. I can see through in the bottom of the window of, e.g. the
> fog
> > tutor
On Tue, 26 Mar 2002, Felix Kühling wrote:
> Finally the smoke of the rockets in Quake3 ist much too dense (same as >
> mach64-0-0-2).
I forgot to mention this: the opaque smoke is fixed in recent point
releases of Quake3. You should see something like "HACK: RagePro
approximations" in the l
On Tue, 26 Mar 2002, Felix Kühling wrote:
> Hi,
>
> > GL ScreenSavers: perfect
>
> Not quite! The pipe demo shows only one segment of the pipe at a time.
> I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
> woody).
I see problems here too. It looks like it's using fallback
Hi,
> GL ScreenSavers: perfect
Not quite! The pipe demo shows only one segment of the pipe at a time.
I never see the whole pipe. I'm using xscreensaver 3.34-1.1 (Debian
woody).
I also tried the OpenGL Tutorials by Nate Robins from
http://www.xmission.com/~nate/tutors.html. When I start it the
Hi,
I had a problem with DRI locking up hard with a Matrox G200 when I
compiled the DRM into the kernel statically. Since I made it a module
everything works fine. I didn't investigate this any further, since the
computer stands in a lab in school ;-). Maybe this hint helps anyway.
Regards,
Jens Owen wrote:
>
> Keith Whitwell wrote:
> >
> > CVSROOT:/cvsroot/dri
> > Module name:xc
> > Repository: xc/xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
> > Changes by: keithw@usw-pr-cvs1. 02/03/25 02:29:12
> >
> > Log message:
> > support for new radeon
Keith Whitwell wrote:
>
> CVSROOT:/cvsroot/dri
> Module name:xc
> Repository: xc/xc/programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
> Changes by: keithw@usw-pr-cvs1. 02/03/25 02:29:12
>
> Log message:
> support for new radeon packets
>
> Modified files:
>
Hi!
Since several weeks/months, running an opengl app (epsxe, quake3) sometimes
completely locks up the machine. It is not easily reproducible, about 5 times
it works and then suddenly the 6th time it locks up in the same situation. It
happens just before "a new screen is being created" (with eps
Leif Delgass wrote:
>
> On Mon, 25 Mar 2002, Jens Owen wrote:
>
> > Leif Delgass posted to dri-patches:
> > >
> > > CVSROOT:/cvsroot/dri
> > > Module name:xc
> > > Repository: xc/xc/lib/GL/mesa/src/drv/mach64/
> > > Changes by: ldelgass@usw-pr-cvs1. 02/03/24 17:52:15
> > >
640x480.
46.6 fps
8MB
I guess that's all.
Tristan
Il mar, 2002-03-26 alle 11:49, Sergey V. Udaltsov ha scritto:
> > Quake II: perfect
> Wow! What is your resolution? What are fps? How much memory does your
> card have? Half-Life in 640x480 (under Wine though) is really unplayable
> for me...:(
> Quake II: perfect
Wow! What is your resolution? What are fps? How much memory does your
card have? Half-Life in 640x480 (under Wine though) is really unplayable
for me...:(
Cheers,
Sergey
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Ok, I just downloaded a fresh build of the mach64 driver and TuxRacer
works flawlessly.
Here is my report on a few 3D apps I have on my system (a Compaq Armada
E500 with a ATI Rage Mobility P/M AGP 2x (rev.100)
TuxRacer: perfect
GLTron: perfect
Quake II: perfect
Foobillard: perfect
GL ScreenSave
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