On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote:
I checked out the latest trunk update and found that the textures are broken,
now. They are mostly invisible and blue.
Maybe I have some compiler/optimization problems because I'm testing some
better gcc flags for the Athlon.
-O
First, I took a look at the current radeon source,
but if someone could explain me what the ringbuffer
and the freelist are, i think i would at least
be able to imagine something of what's supposed to happen.
Maybe you should start reading about advanced c programming
technics first?
On Tue, 4 Jun 2002, hy0 wrote:
Thanks for digging into this problem.
Here are a few more things to try according to your feedback.
I again tried all your suggestions at once, and the lockup still ocurred.
[If it had stopped, I would have done a binary search on the changes.]
I should make
On Tuesday 04 June 2002 14:32, Michel Dänzer wrote:
On Tue, 2002-06-04 at 06:12, Dieter Nützel wrote:
I checked out the latest trunk update and found that the textures are
broken, now. They are mostly invisible and blue.
Maybe I have some compiler/optimization problems because I'm
Now to the tdfx OpenGL/Mesa 1.3 version string question...
Texture compression was half way working some months, ago.
Taken from a post to Brian.
[-]
Re: [Dri-devel] Benchmarking with UT?
Von: Dieter Nützel [EMAIL PROTECTED]
An: Brian Paul [EMAIL PROTECTED]
Kopie: Dri-devel [EMAIL PROTECTED]
Am
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Leif,
As I was restructuring part of the DMA submission code I realized that
there is a fault in the NO_BATCH_DISPATCH path. You don't guarantee
that the card doesn't stop at any momment because you've chosen not
check if a change in the last buffer continuation flag is sucessful or
not, and
On Tuesday 04 June 2002 18:53, you wrote:
Maybe you should start reading about advanced c programming
technics first? (Okay, Pascal will do the job as well.)
advanced here means programming with mutexes, semaphores,
interrupts, object handles, buffering, chaching, memory
I'm supposed to know
:
Well, I built kernel 2.4.18-0.26 (from RH Rawhide SRPM) and got much
trouble.
The worst of it that my vmware does not work any more:( The vm* modules
are built OK but I get OOPS loading them.
Well, but even drm does not work any better. I rebuilt mach64.o again
and still get those
Kevin E Martin wrote:
On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote:
Kevin,
Have you seen any clear bugs when the server regenerates?
Not yet, but I haven't looked yet. The code is not currently in a state
that I can test this, but I will add it to the list of things for
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Jens Owen wrote:
Kevin E Martin wrote:
On Tue, Jun 04, 2002 at 05:05:05PM -0600, Jens Owen wrote:
Kevin,
Have you seen any clear bugs when the server regenerates?
Not yet, but I haven't looked yet. The code is not currently in a state
that I can test this, but I will add it
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