I have a Radeon 9000 PCI, and cannot get DRI CVS (xc) working with it
correctly.
The Issues:
The screen becomes scrambled after a period of time and then the system
sometimes locks not long after.
When attempting to run glxgears it appears to locked the system without
output and screen becomes b
I have a Radeon 9000 PCI, and cannot get DRI CVS (xc) working with it
correctly.
The Issues:
The screen becomes scrambled after a period of time and then the system
sometimes locks not long after.
When attempting to run glxgears it appears to locked the system without
output and screen becomes bl
Sorry for flooding this maillist with such a question but i need to know if
there is anybody delevoping DRI for the "$TOPIC" (installed in an E&S
simFUSION 4000 system).
If found precompiled XFree86-4.0.2 binaries and a drm source tree on an old
RedHat installation.
comments in source-files refer
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On Mon, 2003-01-20 at 06:27, [EMAIL PROTECTED] wrote:
> Sorry for flooding this maillist with such a question but i need to know if
> there is anybody delevoping DRI for the "$TOPIC" (installed in an E&S
> simFUSION 4000 system).
>
> If found precompiled XFree86-4.0.2 binaries and a drm source tre
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Evgeny Kotsuba wrote:
Hi,
Just intergate last source changes to my OS/2 PM and C++ port.
Once again I found Mesa's source high portable.
All changed files I purely renamed to CPP and all compliled without
problems.
What about moving to C++ ? ;-) (In terms "of using C++ as C" , non-using
extern
There is supposed to be an IRC meeting today at 2100UTC (1300PST,
1600EST). Typically, the I tell people that the meeting is in
#dri-devel on irc.openprojects.net.
Sometime ago openprojects.net went away, but the address still pointed
somewhere valid. As of this morning I see that irc.openpro
Ian Romanick wrote:
Evgeny Kotsuba wrote:
Hi,
Just intergate last source changes to my OS/2 PM and C++ port.
Once again I found Mesa's source high portable.
All changed files I purely renamed to CPP and all compliled without
problems.
What about moving to C++ ? ;-) (In terms "of using C++ as
Ian Romanick wrote:
There is supposed to be an IRC meeting today at 2100UTC (1300PST,
1600EST). Typically, the I tell people that the meeting is in
#dri-devel on irc.openprojects.net.
Sometime ago openprojects.net went away, but the address still pointed
somewhere valid. As of this morning I
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I go there and chat with women in my same situation, sometim
magenta wrote:
On Fri, Jan 17, 2003 at 08:13:05PM -0600, Jeff Hartmann wrote:
I think we're running into some terminology problems here. In the
existing memory manager, the age is a "when was it last used" variable.
In the new proposals, the age is a fence. There are still wrap-around
issues
Sven Luther wrote:
On Thu, Jan 16, 2003 at 05:33:42PM -0800, Ian Romanick wrote:
1. Single-copy textures
Right now each texture exists in two or three places. There is a copy
in on-card or AGP memory, in system memory (managed by the driver), and
in application memory. Any solution should b
Jeff Hartmann wrote:
2. We consider the block or group of blocks as an entire "unit", everything
is done on units, not individual pieces of the blocks. That prevents people
swapping out the first page of a group of textures and someone having to
wait for just that block to come back.
I believe
Keith Whitwell wrote:
Ian Romanick wrote:
There is supposed to be an IRC meeting today at 2100UTC (1300PST,
1600EST). Typically, the I tell people that the meeting is in
#dri-devel on irc.openprojects.net.
Sometime ago openprojects.net went away, but the address still pointed
somewhere vali
On Mon, Jan 20, 2003 at 09:30:50AM -0800, Ian Romanick wrote:
> Sven Luther wrote:
> >On Thu, Jan 16, 2003 at 05:33:42PM -0800, Ian Romanick wrote:
> >
> >>1. Single-copy textures
> >>
> >>Right now each texture exists in two or three places. There is a copy
> >>in on-card or AGP memory, in syste
Sven Luther wrote:
On Mon, Jan 20, 2003 at 09:30:50AM -0800, Ian Romanick wrote:
Sven Luther wrote:
On Thu, Jan 16, 2003 at 05:33:42PM -0800, Ian Romanick wrote:
1. Single-copy textures
Right now each texture exists in two or three places. There is a copy
in on-card or AGP memory, in sys
On Mon, Jan 20, 2003 at 11:15:18AM -0800, Ian Romanick wrote:
> >But that is not reason for not supporting it or something, who knows,
> >Creative and 3Dlabs may release a consumer board supporting those next
> >year, and there will be lot of those around.
>
> Right, but without documentation, it'
Basically something we thought was constant is getting clobbered on mode
changes. This is a bit heavy handed, but does the trick.
It's neither of the two likely candidates in this packet of state. This
change will just emit the whole packet on any 'lost_context' event.
Keith
Index: r200_state
What follows is an e-mail that Brian Paul sent me in December of 2002
about the DRI configuration file stuff. I believe that using the Python
dictionaries will be much lighter-weight than using XML. It should get
the job done, too. :)
> Here's a few more thoughts on configuration. I figure I
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http://www.myfreelivecam.com/isabelle
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Hello my name is Ashley.
I am a 24 year old house wife. My husband is always gone on business
trips, leaving me all by myself. Sometimes I get to lonely and extremely horny! My
problem is solved now that I have found Fine Horney Wives.
I go there and chat with women in my same situation, someti
Am Montag, 20. Januar 2003 23:33 schrieb Keith Whitwell:
> Basically something we thought was constant is getting clobbered on mode
> changes. This is a bit heavy handed, but does the trick.
>
> It's neither of the two likely candidates in this packet of state. This
> change will just emit the wh
Michel Dänzer wrote:
[ please move this thread to the appropriate development list(s) ]
On Fre, 2003-01-17 at 16:03, Alexis Vartanian wrote:
problem : GL application hangs at starting (quake3 and a threaded)
when running a multithread application, any call to _XRead should
be done after a XLock
On Mon, 20 Jan 2003, Keith Whitwell wrote:
> Michel Dänzer wrote:
> > [ please move this thread to the appropriate development list(s) ]
> > On Fre, 2003-01-17 at 16:03, Alexis Vartanian wrote:
> >>problem : GL application hangs at starting (quake3 and a threaded)
> >>when running a multithread
Am Montag, 20. Januar 2003 22:52 schrieb Keith Whitwell:
> Michel Dänzer wrote:
> > [ please move this thread to the appropriate development list(s) ]
> >
> > On Fre, 2003-01-17 at 16:03, Alexis Vartanian wrote:
> >>problem : GL application hangs at starting (quake3 and a threaded)
> >>when running
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