Re: [Dri-devel] Bug in compilation?

2003-02-02 Thread John S. Chalice
John S. Chalice wrote: I am attempting to recompile DRI on my newly configured Mandrake 9.0 system.. but it cuts out with an error on line 14282 or so of my log file.. with an error in a gcc line.. it's the only place it tries to use the Xpm library "-lXpm" and for some reason, it

[Dri-devel] UT2003

2003-02-02 Thread Adam K Kirchhoff
FYI, With the latest patch to UT2003 (2186), and drivers from the texmem branch as of this morning (for a Radeon 8500), ut2003 segfaults: Backtrace: [ 1] ./Core.so [0x409f635a] [ 2] /lib/libpthread.so.0 [0x40d7275a] [ 3] /lib/libc.so.6 [0x40b9f898] [ 4]

[Dri-devel] Problems with RTCW in 16bit resolution

2003-02-02 Thread Michal Bukovjan
Hi, when playing RTCW in 16bit screen resolution, the color of fog effects (panzerfaust smoke, clouds in the sky, fog on the ground) are funny. This effect is visible even in the main screen. To be more specific: - panzerfaust smoke from the panzerfaust tube dropped after shooting is

[Dri-devel] !--#rotate Random word of digits with length 1 to 17 884187885552226

2003-02-02 Thread genna3749_qua
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Re: [Dri-devel] radeon 8500/64MB 3D stuttering (texture?); mode switching problems in wolfenstein.

2003-02-02 Thread Pawel Salek
On 2003.02.02 04:24 Keith Whitwell wrote: Steps to Reproduce: 1. Run RTCW with normal quality settings. Try opening a door (the tram station, third level, is particularly good test case). The computer can hang for a second, and the sound will stutter like on damaged CD. Actual Results: The

Re: [Dri-devel] radeon 8500/64MB 3D stuttering (texture?); mode switchingproblems in wolfenstein.

2003-02-02 Thread Keith Whitwell
Pawel Salek wrote: On 2003.02.02 04:24 Keith Whitwell wrote: Steps to Reproduce: 1. Run RTCW with normal quality settings. Try opening a door (the tram station, third level, is particularly good test case). The computer can hang for a second, and the sound will stutter like on damaged CD.

Re: [Dri-devel] Mach64 / Rage128 texture compression update

2003-02-02 Thread Sergey V. Oudaltsov
According to the docs, mach64 implements 4:1 VQ de-compression, but there's no other info. Rage 128 also has a VQ texture format bit, according to the register header file. Sega dreamcast used a form of VQ compression also, I think. Sorry for my ignorance, are these compression methods

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RE: [Dri-devel] Bug in compilation?

2003-02-02 Thread Alexander Stohr
/usr/bin/ld: cannot find -lXpm collect2: ld returned 1 exit status make[6]: *** [xf86cfg] Error 1 make[6]: Target `all' not remade because of errors. check for existance of files ./lib/libXpm/libXpm.so* and ./exports/lib/libXpm.so* I assume those were not built or were cleaned up

RE: [Dri-devel] Bug in compilation?

2003-02-02 Thread Michel Dänzer
On Son, 2003-02-02 at 23:38, Alexander Stohr wrote: /usr/bin/ld: cannot find -lXpm collect2: ld returned 1 exit status make[6]: *** [xf86cfg] Error 1 make[6]: Target `all' not remade because of errors. check for existance of files ./lib/libXpm/libXpm.so* and

Re: [Dri-devel] Mach64 / Rage128 texture compression update

2003-02-02 Thread Leif Delgass
On 2 Feb 2003, Sergey V. Oudaltsov wrote: According to the docs, mach64 implements 4:1 VQ de-compression, but there's no other info. Rage 128 also has a VQ texture format bit, according to the register header file. Sega dreamcast used a form of VQ compression also, I think. Sorry for