Am Donnerstag, 19. Dezember 2002 19:02 schrieb Alan Cox:
On Thu, 2002-12-19 at 04:40, Dieter Nützel wrote:
But without kidding, couldn't you as THE well known OSS proponent get in
contact with VIA the owner of S3?
Several people (even Brian Paul) tried to get some wisdom out of them but
On Son, 2003-02-23 at 12:18, Dieter Nützel wrote:
After latest CVS pull texture corruption with with Celestia-1.2.5 stays.
Celestia-1.2.5-Earth-r200-trunk.png before
Celestia-1.2.5-Earth-r200-trunk-2.png after latest update.
Several textures in fligth are broken, too.
I see this with the
On Son, 2003-02-23 at 07:06, Christopher Meredith wrote:
My questions: Has ATI been forthcoming with documentation for this chip?
Either way, is there any active work being done on a driver for this chip?
If not by DRI, does anyone here know of any work anywhere that is being
done on
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Hello all,
I thought I should send out an e-mail reporting on some changes
with bugs that I initially reported on this list.
With the DRI trunk and a Radeon 8500, I'm happy to say that
Marbleblast now plays pretty much flawlessly. In fact, where I was
getting strange rendering
On Sun, 2003-02-23 at 11:24, Dieter Ntzel wrote:
I have a meeting with the vice president of VIA scheduled on Jan 2nd or
3rd. Thats not public info and S3TC isnt the primary item but I will
mention it.
Sorry, second try. I had forgotten to CC DRI-Devel.
Alan,
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Yes, I have an M9 now. :)
I'm seeing strange behaviour in bzflag with HW TCL: sometimes, the
colour and/or the lighting of some vertices seems to flicker. It seems
to happen when many bullets are in flight, so it might be related to the
number of light sources (lightlab shows a similar problem
Linus Torvalds wrote:
On Sat, 22 Feb 2003, Keith Whitwell wrote:
What about processes that *don't* do a close - that just use an fd and exit.
The exit does a close, and you'll see a flush() from the dying process
(and a release() if that was the last user).
In the threaded demo I'm looking
What is keeping DRI from working on one head of a dual-head setup (take
my Radeon M7, for example). Does it require a major architectural
change, or might it be something more managable that I could work on?
-Jonathan Thambidurai
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On Sat, Feb 22, 2003 at 12:00:03PM -0700, Keith Whitwell wrote:
3. A good old segfault:
Program received signal SIGSEGV, Segmentation fault.
This occurs because you have modified the X event loop to destroy a context
that *IS STILL IN USE* in another thread. GL doesn't provide any
Can we add this to the FAQ, please?
The FAQ is editable by anyone isn't it?
No, but anyone can add a FAQ, if they could edit / delete them that would
be none too wise, which is why I advise not to mess it up (because then I
have to fix it).
Liam
it depends
Regarding the website, I made a couple of changes to the driver feature
table in /doc/feature_table.html -- primarily to add
ATI_texture_env_combine3 to the list of extensions. I noticed that the
link was moved from the documentation page to the status page. However,
the link on the status page
On Mon, 2003-02-24 at 03:16, Jonathan Thambidurai wrote:
On my Mobility Radeon 7500, I would like to have accelerated 3D working
on one screen (primary I assume) of a Xinerama dual-head setup. As it
stands, direct rendering is completely disabled upon XFree86 startup
whenever two heads are
On Sam, 2003-02-22 at 23:04, Leif Delgass wrote:
On 22 Feb 2003, Michel Dänzer wrote:
On Sam, 2003-02-22 at 22:16, Leif Delgass wrote:
On 22 Feb 2003, Michel Dänzer wrote:
I do wonder if the register writes in RADEONSetCursorPosition()
could
interfere with the CP to
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