On Sun, Sep 14, 2003 at 07:15:50PM -0400, Daniel Vogel wrote:
> I'm curious as well - does, Unreal Tournament 2003 work with DRI drivers? If
> not, why not :)
Well I have ut2k3 demo running on my Matrox G450 but it hits software
fallbacks constantly.
One problem is with texture_env_combine stuff
I occaisionally play ut2003 under FreeBSD with the r200 driver. Not as
fast as the firegl drivers under Linux, but certainly playable. I can't
comment on the current status of the driver in the DRI cvs (it'd be
unfortunate if something broke), though I might give it a shot just to see
now.
Adam
I'm curious as well - does, Unreal Tournament 2003 work with DRI drivers? If
not, why not :)
On a related note, Unreal Tournament 2004 is going to support
ARB_vertex_buffer_object and now would be a good time to voice concerns
about the current rendering pipeline/ usage patterns.
-- Daniel, Epic
José Fonseca wrote:
On Sun, Sep 14, 2003 at 02:47:16PM -0700, Jon Smirl wrote:
I thought we were moving to http://dri.freedesktop.org/, why not use the wiki
there?
I knew about the CVS but I didn't knew anything regarding moving the DRI
website.
At this stage we're just moving cvs. Other stuff
On Sun, Sep 14, 2003 at 02:47:16PM -0700, Jon Smirl wrote:
> I thought we were moving to http://dri.freedesktop.org/, why not use the wiki
> there?
I knew about the CVS but I didn't knew anything regarding moving the DRI
website.
Nevertheless, when I choosed the Wiki implementation, I evaluated u
I thought we were moving to http://dri.freedesktop.org/, why not use the wiki
there?
--- José Fonseca <[EMAIL PROTECTED]> wrote:
> Hi,
>
> When I was compiling the FAQ somebody suggested to use a Wiki. As I
> wasn't very familiar with the concept I've opted with something more
> mainstream as Doc
Are you sure have mergedfb set up correctly? 3D should work on both
heads, not just one. check the man page for all the mergedfb options:
http://www.botchco.com/alex/radeon/mergedfb/cvs/DRI/final/radeon.4.html
Are you using pageflipping? If so, turn it off. it has some issues in
certain modes
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--- Additional Comments From [EMAIL PROTECTED] 2003-14-09 17:09 ---
I'm still surprised, why DR
Hi,
When I was compiling the FAQ somebody suggested to use a Wiki. As I
wasn't very familiar with the concept I've opted with something more
mainstream as DocBook (DB). DB has the advantages of multiple output
formats, but after the initial hype the hassle of the
edit-convert-check-commit is reall
On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>Date: Sun, 14 Sep 2003 13:29:07 +0200
>From: "Michel [ISO-8859-1] Dänzer" <[EMAIL PROTECTED]>
>To: Mike A. Harris <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>Content-Type: text/plain; charset=UTF-8
>Subject: Re: ATI Radeon 9200 SE
>
>On Sun,
On Sun, 2003-09-14 at 13:22, Mike A. Harris wrote:
> On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dnzer wrote:
>
> >> Might want to update docs to show they're aliases too, to avoid
> >> confusion also. ;o)
> >
> >I'll gladly do so if you show me where it's documented.
>
> radeon manpage
Doesn't m
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[EMAIL PROTECTED] changed:
What|Removed |Added
On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>> >Anyway, you should have read my second followup before sending
>> >out yours. :)
>>
>> I read/respond serially usually.
>
>Can't Pine do better? :P
>
>> Might want to update docs to show they're aliases too, to avoid
>> confusion also.
On Sun, 2003-09-14 at 13:05, Mike A. Harris wrote:
> On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dnzer wrote:
>
> >Anyway, you should have read my second followup before sending
> >out yours. :)
>
> I read/respond serially usually.
Can't Pine do better? :P
> Might want to update docs to show the
On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>> I think when things like this are changed, it is important to
>> both document it widely, and also provide a backward
>> compatibility mechanism. Otherwise it confuses users, and can
>> cause tech support problems.
>
>Well, this option
On Sun, 2003-09-14 at 12:54, Mike A. Harris wrote:
> On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dnzer wrote:
>
> I think when things like this are changed, it is important to
> both document it widely, and also provide a backward
> compatibility mechanism. Otherwise it confuses users, and can
>
On Sun, 14 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>> >> Option "AGPSize" "128"
>> >
>> >BTW, I renamed this to "GARTSize" in current DRI CVS.
>>
>> Is AGPsize an alias?
>
>No, I'm not aware of an alias mechanism for options.
>
>> Or when people upgrade in the future will their con
On Sun, 2003-09-14 at 12:27, Michel Dänzer wrote:
> On Sun, 2003-09-14 at 10:24, Mike A. Harris wrote:
> > On Sat, 13 Sep 2003, Michel [ISO-8859-1] Dnzer wrote:
> >
> > >> Option "AGPSize" "128"
> > >
> > >BTW, I renamed this to "GARTSize" in current DRI CVS.
> >
> > Is AGPsize an alias?
On Sun, 2003-09-14 at 10:24, Mike A. Harris wrote:
> On Sat, 13 Sep 2003, Michel [ISO-8859-1] Dnzer wrote:
>
> >> Option "AGPSize" "128"
> >
> >BTW, I renamed this to "GARTSize" in current DRI CVS.
>
> Is AGPsize an alias?
No, I'm not aware of an alias mechanism for options.
> Or whe
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I just updated CVS and patched in
http://www.botchco.com/alex/radeon/mergedfb/cvs/DRI/final/mergedfb-dri.diff
Most everything that warked b4 still workes, there is a small problem with quake3.
Small meaning
not ought of the ordinary for DRICVS, things like textures on the floor appere to be
behi
On Sat, 13 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>> My Device section looks like:
>>
>> Section "Device"
>> Identifier "Radeon"
>> Driver "radeon"
>> BusID "PCI:1:0:0"
>> Option "AGPMode" "4"
>> Option "AGPSize" "128"
>
>BTW, I renamed this to "GART
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