> One problem is with texture_env_combine stuff. The game tries
> to use alpha mode GL_MODULATE + GL_CONSTANT + GL_PRIMARY_COLOR.
> These cards require that one argument is GL_TEXTURE and the
> other one isn't :(
Can users set a flag (e.g. environment variable) that will rather do
"nothing" tha
Will the drivers for both current and future chips be open source?
What sort of feature set will the drivers support (2D, 3D, video,
multi-head, etc.)? Will databooks be available to developers?
Thanks,
Alex
--- "Chen Yukun (Jade)" <[EMAIL PROTECTED]> wrote:
> Now in XGI, the unit from Trident
Title: 撤回: [Dri-devel] XGI?
Chen Yukun (Jade) 将撤回邮件“[Dri-devel] XGI?”。
Title: 撤回: [Dri-devel] XGI?
Chen Yukun (Jade) 将撤回邮件“[Dri-devel] XGI?”。
On Mon, 15 Sep 2003, Michel [ISO-8859-1] Dänzer wrote:
>> IMHO it should be documented somewhere however unless it's
>> considered a developer only option. If it's developer-only
>> perhaps it should be only enabled for debug builds?
>
>It's not developer only, but it's not for John Doe User ei
Title: RE: [Dri-devel] XGI?
Now in XGI, the unit from Trident will focus on Notebook market and the one seperated from Sis will focus on Desktop. Two series of chip will both be supported currently. But from the next chip , two chips will be merged into one. The h/w will be redesigned and all
Russ Dill wrote:
On Mon, 2003-09-15 at 11:03, Alex Deucher wrote:
Is anyone on either of these lists familiar with XGI? It seems to be a
new GPU manufacturer consisting of a merger of Trident and the SiS
graphics division.
here's their website:
http://www.xgitech.com/index.htm
They have some inte
I wonder how the new company will be with respect to giving out
datasheets? like sis or like trident?
Alex
--- Thomas Winischhofer <[EMAIL PROTECTED]> wrote:
> Russ Dill wrote:
> > On Mon, 2003-09-15 at 11:03, Alex Deucher wrote:
> >
> >>Is anyone on either of these lists familiar with XGI? It
--
.:.
Bryan W. Headley - [EMAIL PROTECTED]
--- Begin Message ---
Russ Dill wrote:
On Mon, 2003-09-15 at 11:03, Alex Deucher wrote:
Is anyone on either of these lists familiar with XGI? It seems to be a
new GPU manufacturer consisting of a merger of Trident
On Sun, 14 Sep 2003 19:15:50 -0400
"Daniel Vogel" <[EMAIL PROTECTED]> wrote:
> PS: there is no such thing as the Unreal Warfare engine
Unreal Warfare or so called Unreal engine, everyone is call it Warfare I don't know
even why.
Thanx for the info Daniel, and what is the Quality of UT2k3 it is
On Sun, 2003-09-14 at 14:48, Mike A. Harris wrote:
>
> IMHO it should be documented somewhere however unless it's
> considered a developer only option. If it's developer-only
> perhaps it should be only enabled for debug builds?
It's not developer only, but it's not for John Doe User either.
On Mon, 2003-09-15 at 02:34, Alan Hourihane wrote:
> On Sat, Sep 13, 2003 at 04:33:34PM -0700, Eric Anholt wrote:
> > On Sat, 2003-09-13 at 05:45, Alan Hourihane wrote:
> > > On Sat, Sep 13, 2003 at 12:19:44PM +0100, Alan Hourihane wrote:
> > > > On Fri, Sep 12, 2003 at 12:35:30PM -0700, Eric Anhol
This is just a friendly reminder that the weekly dri-devel IRC meeting will
be starting in the #dri-devel channel on irc.freenode.net at 2100 UTC (or
5:00PM EDT or 2:00PM PDT, if you prefer).
Time zone conversion available at:
http://www.timezoneconverter.com/cgi-bin/tzc.tzc
Logs of previous IR
Is anyone on either of these lists familiar with XGI? It seems to be a
new GPU manufacturer consisting of a merger of Trident and the SiS
graphics division.
here's their website:
http://www.xgitech.com/index.htm
They have some interesting products products (dual GPU solution). Some
of their oth
Mike A. Harris writes:
> The problem with the IPv6 support commited to XFree86 CVS, was
> that it requires the system to have IPv6 support wether you
> actually use IPv6 at all or not. In other words, if your kernel
> does not support IPv6, then you can not use XFree86 CVS as it
> require
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On Sat, Sep 13, 2003 at 04:33:34PM -0700, Eric Anholt wrote:
> On Sat, 2003-09-13 at 05:45, Alan Hourihane wrote:
> > On Sat, Sep 13, 2003 at 12:19:44PM +0100, Alan Hourihane wrote:
> > > On Fri, Sep 12, 2003 at 12:35:30PM -0700, Eric Anholt wrote:
> > > > On Fri, 2003-09-12 at 07:22, Ian Romanick
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