On Thu, Jun 03, 2004 at 01:34:58AM +0200, Roland Scheidegger wrote:
[EMAIL PROTECTED] wrote:
Hi,
I'd like to know where is the texture compression now?
Has it been integrated to the mesa tree or is it still provided in a
separate library ?
It is still in a separate library, the legal issues
On Sat, 12 Jun 2004 16:44:43 +0200, Michel Dänzer [EMAIL PROTECTED] wrote:
On Fri, 2004-06-11 at 23:17 -0700, Eric Anholt wrote:
I would like to see a merge from DRI CVS to X.Org in the near future.
Is there any opposition to this?
No opposition, but a concern: Where are we going to
On Sat, 2004-06-12 at 08:40, Alex Deucher wrote:
On Sat, 12 Jun 2004 16:44:43 +0200, Michel Dänzer [EMAIL PROTECTED] wrote:
On Fri, 2004-06-11 at 23:17 -0700, Eric Anholt wrote:
I would like to see a merge from DRI CVS to X.Org in the near future.
Is there any opposition to this?
On Sat, 2004-06-12 at 07:44, Michel Dänzer wrote:
On Fri, 2004-06-11 at 23:17 -0700, Eric Anholt wrote:
I would like to see a merge from DRI CVS to X.Org in the near future.
Is there any opposition to this?
No opposition, but a concern: Where are we going to integrate the DRI
with the
Am Donnerstag, 10. Juni 2004 11:59 schrieb Dieter Nützel:
Am Dienstag, 8. Juni 2004 00:14 schrieb Roland Scheidegger:
Dave Airlie wrote:
I've fixed the FXT support but DXT1 RGB is still knackered and probably
won't be fixed...
Dieter Nützel wrote:
Am Donnerstag, 10. Juni 2004 11:59 schrieb Dieter Nützel:
Am Dienstag, 8. Juni 2004 00:14 schrieb Roland Scheidegger:
Dave Airlie wrote:
I've fixed the FXT support but DXT1 RGB is still knackered and
probably won't be fixed...
On Sat, Jun 12, 2004 at 11:40:42AM -0400, Alex Deucher wrote:
multi-head and ryan's latest work removes the hallib requirements from
the matrox driver,
Not yet. Hopefully soon. :)
--
Ryan Underwood, [EMAIL PROTECTED]
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Why not help getting mesa-solo working so that we can move to X on top of
OpenGL? Keithp is hard at work converting xserver to run on OpenGL. We already
have the render engine on top of of OpenGL finished in the glitz project. All we
are missing is pbuffer support in the mesa hw drivers and some
On Sat, 2004-06-12 at 19:07, Jon Smirl wrote:
Why not help getting mesa-solo working so that we can move to X on top of
OpenGL? Keithp is hard at work converting xserver to run on OpenGL. We already
have the render engine on top of of OpenGL finished in the glitz project. All we
are missing is
--- Eric Anholt [EMAIL PROTECTED] wrote:
As far as I understood, Mesa-solo required the linux framebuffer, which
I don't have. I seriously don't want to be the one to start work on the
mode-setting library. As far as pbuffers, once we've got the glue
necessray I'll fix up the SiS driver for
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