i830 texture compression working version with mipmaps and all..

2004-06-17 Thread Dave Airlie
Okay finally after using a pen and paper to draw some pictures I've gotten compressed textures to work with Neverwinter nights!! http://www.skynet.ie/~airlied/patches/dri/i830_texcmp.diff Now I can get back to playing it :-) It also proves you probably don't need the docs most of the time,

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Jens Owen
Thomas Winischhofer wrote: Would you DRI guys mind adding a #define for DRI_VERSION_CURRENT in the same style as XORG_VERSION_CURRENT so that changes like the types from drmHandle - drm_handle_t can be handled smoothly with the C preprocessor for older versions? Point being: I would like to

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Jens Owen
Thomas Winischhofer wrote: Jens Owen wrote: Thomas Winischhofer wrote: Would you DRI guys mind adding a #define for DRI_VERSION_CURRENT in the same style as XORG_VERSION_CURRENT so that changes like the types from drmHandle - drm_handle_t can be handled smoothly with the C preprocessor for

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Ian Romanick
Jens Owen wrote: Thomas Winischhofer wrote: If it is complicated for the DRI folks, why not keep such a version #definition in the x.org tree which is updated each time a merge from the DRI tree happens? For example, in xf86drm.h just add #define DRI_DATE 20040616 That would solve my particular

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Thomas Winischhofer
Jens Owen wrote: Thomas Winischhofer wrote: Would you DRI guys mind adding a #define for DRI_VERSION_CURRENT in the same style as XORG_VERSION_CURRENT so that changes like the types from drmHandle - drm_handle_t can be handled smoothly with the C preprocessor for older versions? Point being: I

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Thomas Winischhofer
Jens Owen wrote: Thomas, Versioning has always been a tricky issue for DRI developers, and consequently keeping version numbering simple and up to date is important. I'd encourage you to considering using/enhancing the existing DRI and DRM versioning. For example, I'm wondering if the runtime

Re: [Xorg] Introduce DRI_VERSION?

2004-06-17 Thread Alan Coopersmith
Jens Owen wrote: Perhaps it's time to bump the XORG_VERSION_CURRENT string to differentiate between the last release of X.org and the next. Would that help you? The big dri merge seems a good time to label snapshot 6.7.0.90 or however we want to start identifying the pre-6.7.1 snapshots. (How

tdfx driver still broken

2004-06-17 Thread Ignaz Forster
Hi, just a reminder: the tdfx driver is broken for six month now (there still don't show up any textures - like described by ajax in May - on my 3dfx Voodoo5 5500). In this state the driver it's practically useless. I'm still desperately waiting for someone being able to repair it... Ignaz --

[Bug 760] severe flickering with rendering on root window

2004-06-17 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://freedesktop.org/bugzilla/show_bug.cgi?id=760 [EMAIL PROTECTED] changed: What|Removed |Added

Re: tdfx driver still broken

2004-06-17 Thread Adam Jackson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Thursday 17 June 2004 15:26, Ignaz Forster wrote: Hi, just a reminder: the tdfx driver is broken for six month now (there still don't show up any textures - like described by ajax in May - on my 3dfx Voodoo5 5500). In this state the driver

[Bug 760] severe flickering with rendering on root window

2004-06-17 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://freedesktop.org/bugzilla/show_bug.cgi?id=760 --- Additional Comments From [EMAIL PROTECTED] 2004-06-17 12:59 --- ~$

Re: i830 texture compression working version with mipmaps and all..

2004-06-17 Thread Roland Scheidegger
Dave Airlie wrote: Okay finally after using a pen and paper to draw some pictures I've gotten compressed textures to work with Neverwinter nights!! http://www.skynet.ie/~airlied/patches/dri/i830_texcmp.diff Ok, I've updated my patch.

r200/radeon intensity/luminance/alpha formats

2004-06-17 Thread Roland Scheidegger
I've converted the r200 and radeon driver to use I8 internal format for GL_INTENSITY, GL_LUMINANCE and GL_ALPHA formats (so that bug with conversion to GL_LUMINANCE_ALPHA wouldn't get triggered in the first place now...), the textures are stored by mesa in mesa_texformat_i8, -l8, and -a8

GL_ARB_texture_compression GLX protocol (was Re: CVS Update: xc (branch: trunk))

2004-06-17 Thread Ian Romanick
Ian Romanick wrote: Log message: Add client-side GLX protocol support for GL_ARB_texture_compression. The extensions are *not* currently enabled. This is for several reaons. First, the server-side does not support texture compression, so there's no advantage to supporting it (yet) on