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--- Additional Comments From [EMAIL PROTECTED] 2004-06-23 05:01 ---
(In reply to comment
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--- Additional Comments From [EMAIL PROTECTED] 2004-06-23 06:02 ---
Well I've the exact
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--- Additional Comments From [EMAIL PROTECTED] 2004-06-23 06:31 ---
when i manually
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[EMAIL PROTECTED] changed:
What|Removed |Added
Ian Romanick wrote:
Ian Romanick wrote:
I'm getting back to the TSL work, and I'd like to wrap it up as much
as possible by the end of the week. I sent a patch out of the current
state of things a little bit ago. Performance testing has shown that
the new dispatch functions and the old,
On Wed, Jun 23, 2004 at 10:18:32AM -0600, Brian Paul wrote:
Ian Romanick wrote:
Ian Romanick wrote:
I'm getting back to the TSL work, and I'd like to wrap it up as much
as possible by the end of the week. I sent a patch out of the current
state of things a little bit ago. Performance
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--- Additional Comments From [EMAIL PROTECTED] 2004-06-23 12:17 ---
hi, doing more test,
[EMAIL PROTECTED] wrote:
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http://freedesktop.org/bugzilla/show_bug.cgi?id=762
Summary: GL_HP_occlusion_test broken due to mismatch in depth
Brian Paul wrote:
Ian, I haven't had time to follow this too closely. A few questions:
1. Is thread safety in the GL API layer going to require TLS now? What
about people who want thread safety but aren't using a version of Linux
that supports TLS?
It won't require it. We'll be able to build a
Brian Paul wrote:
Ian, I've found the cause of this bug and have a fix. However, I'm
really tempted to rip out the GL_HP_occlusion_test extension altogether.
Great! What's the magic?
It's obsolete in favor of GL_ARB_occlusion_query and the implementation
of GL_HP_occlustion_test is a bit ugly.
Ian Romanick wrote:
Brian Paul wrote:
Ian, I've found the cause of this bug and have a fix. However, I'm
really tempted to rip out the GL_HP_occlusion_test extension altogether.
Great! What's the magic?
Basically, make occlusion_zless_triangle() work whether we have a 16
or 32-bit Z buffer.
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[EMAIL PROTECTED] changed:
What|Removed |Added
Brian Paul wrote:
Ian Romanick wrote:
Brian Paul wrote:
Ian, I've found the cause of this bug and have a fix. However, I'm
really tempted to rip out the GL_HP_occlusion_test extension altogether.
Great! What's the magic?
Basically, make occlusion_zless_triangle() work whether we have a 16 or
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http://freedesktop.org/bugzilla/show_bug.cgi?id=773
--- Additional Comments From [EMAIL PROTECTED] 2004-06-23 17:22 ---
hi Dave, thx for
I'm *finally* getting back to this. Sheesh...
Keith Whitwell wrote:
I can't help thinking there's a right way to do these fixups and we're
just not using it. For instance, I don't know how the assembler marks
addresses requiring relocation so that ld.so can find them efficiently
later on - or
Since the patch broke again...
a new version together with some information how to install it can be
found here (that also means I no longer have to spam the list for future
versions).
http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html
Roland
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