[Bug 1508] Various problems with GL_COMBINE

2004-10-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1508 [EMAIL PROTECTED] changed: What|Removed |Added

[Bug 1509] GL_ADD is broken

2004-10-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1509 Bug 1509 depends on bug 1508, which changed state. Bug 1508 Summary: Various problems

[Bug 1504] DOT3 bumpmapping horribly broken

2004-10-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1504 Bug 1504 depends on bug 1508, which changed state. Bug 1508 Summary: Various problems

[Bug 1495] r200 Messed up display with UT2004 linux demo

2004-10-02 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1495 [EMAIL PROTECTED] changed: What|Removed |Added

Re: r200 comment.. shock rifle issue..

2004-10-02 Thread Roland Scheidegger
Dave Airlie wrote: from r200_texstate.c:1340 maybe needs to be done pairwise due to 2 parallel (physical) tex units ? looks like that's not the case, if 8500/9100 owners don't complain remove this... Anyone want to bet this has something to do with the shock rifle.. probably not but the

Re: r200 comment.. shock rifle issue..

2004-10-02 Thread Marcello Maggioni
On Sat, 2 Oct 2004 03:49:16 +0100 (IST), Dave Airlie [EMAIL PROTECTED] wrote: from r200_texstate.c:1340 maybe needs to be done pairwise due to 2 parallel (physical) tex units ? looks like that's not the case, if 8500/9100 owners don't complain remove this... Anyone want to bet

Compiling Snapshots for 2.6

2004-10-02 Thread Coulette David
Last snapshots for r200 don't compile on 2.6 I didnt check CVS, but from what i've read , it seems there are now two separate branches ( for 2.4 and 2.6) 2.6 branch does not appear in snapshots. Is it only temporary ? Will I have to compile from CVS ? I have limited resources ( proc-mem-space)

Re: Software emulation of shaders.. sw-shader

2004-10-02 Thread Patrick McFarland
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote: When browsing the web I found this: http://sw-shader.sf.net. It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX. That looks very cool. I hope someone copies the code into mesa. -- Patrick Diablo-D3 McFarland ||

Re: Software emulation of shaders.. sw-shader

2004-10-02 Thread Alex Deucher
On Sat, 2 Oct 2004 07:35:14 -0400, Patrick McFarland [EMAIL PROTECTED] wrote: On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote: When browsing the web I found this: http://sw-shader.sf.net. It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX. That looks very

Re: Compiling Snapshots for 2.6

2004-10-02 Thread Felix Kühling
On Sat, 02 Oct 2004 17:00:47 +0200 Coulette David [EMAIL PROTECTED] wrote: Last snapshots for r200 don't compile on 2.6 I didnt check CVS, but from what i've read , it seems there are now two separate branches ( for 2.4 and 2.6) 2.6 branch does not appear in snapshots. Is it only temporary ?

Re: Software emulation of shaders.. sw-shader

2004-10-02 Thread Adam Jackson
On Saturday 02 October 2004 07:35, Patrick McFarland wrote: On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote: When browsing the web I found this: http://sw-shader.sf.net. It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX. That looks very cool. I hope

Re: Software emulation of shaders.. sw-shader

2004-10-02 Thread Alan Cox
On Sad, 2004-10-02 at 22:43, Adam Jackson wrote: That looks very cool. I hope someone copies the code into mesa. I hope they don't, Mesa is BSD now and according to their sf project page sw-shader is {L,}GPL: http://sourceforge.net/projects/sw-shader LGPL is fine for most things. It

Merging DRM and fbdev

2004-10-02 Thread Jon Smirl
I've started on a merged fbdev and DRM driver model. It doesn't work yet but here's what the modules look like: Module Size Used by fbcon 38080 0 radeon123598 1 fb 34344 2 fbcon,radeon drm59044 1