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https://freedesktop.org/bugzilla/show_bug.cgi?id=1508
[EMAIL PROTECTED] changed:
What|Removed |Added
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https://freedesktop.org/bugzilla/show_bug.cgi?id=1509
Bug 1509 depends on bug 1508, which changed state.
Bug 1508 Summary: Various problems
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Bug 1504 depends on bug 1508, which changed state.
Bug 1508 Summary: Various problems
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https://freedesktop.org/bugzilla/show_bug.cgi?id=1495
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Dave Airlie wrote:
from r200_texstate.c:1340
maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
looks like that's not the case, if 8500/9100 owners don't
complain remove this...
Anyone want to bet this has something to do with the shock rifle..
probably not but the
On Sat, 2 Oct 2004 03:49:16 +0100 (IST), Dave Airlie [EMAIL PROTECTED] wrote:
from r200_texstate.c:1340
maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
looks like that's not the case, if 8500/9100 owners don't
complain remove this...
Anyone want to bet
Last snapshots for r200 don't compile on 2.6
I didnt check CVS, but from what i've read , it seems there are
now two separate branches ( for 2.4 and 2.6)
2.6 branch does not appear in snapshots.
Is it only temporary ? Will I have to compile from CVS ?
I have limited resources ( proc-mem-space)
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
That looks very cool. I hope someone copies the code into mesa.
--
Patrick Diablo-D3 McFarland ||
On Sat, 2 Oct 2004 07:35:14 -0400, Patrick McFarland [EMAIL PROTECTED] wrote:
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
That looks very
On Sat, 02 Oct 2004 17:00:47 +0200
Coulette David [EMAIL PROTECTED] wrote:
Last snapshots for r200 don't compile on 2.6
I didnt check CVS, but from what i've read , it seems there are
now two separate branches ( for 2.4 and 2.6)
2.6 branch does not appear in snapshots.
Is it only temporary ?
On Saturday 02 October 2004 07:35, Patrick McFarland wrote:
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using
SIMD/SSE/MMX.
That looks very cool. I hope
On Sad, 2004-10-02 at 22:43, Adam Jackson wrote:
That looks very cool. I hope someone copies the code into mesa.
I hope they don't, Mesa is BSD now and according to their sf project page
sw-shader is {L,}GPL:
http://sourceforge.net/projects/sw-shader
LGPL is fine for most things. It
I've started on a merged fbdev and DRM driver model.
It doesn't work yet but here's what the modules look like:
Module Size Used by
fbcon 38080 0
radeon123598 1
fb 34344 2 fbcon,radeon
drm59044 1
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