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[EMAIL PROTECTED] changed:
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[EMAIL PROTECTED] changed:
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[EMAIL PROTECTED] changed:
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Hi.
Is MergedFB going to replace xinerama in the long run?
if not, will xinerama be able to use 3D / Xv properly on radeon (9000)
in the near future?
why doesnt radeon xinerama use mergedFB techniques to acieve its ends ?
---
SF email is
This new version reduces the number of changes required by users of the agpgart
such as drm to support the new api for multiple agp bridges.
The first patch doesn't touch any platform specific files and all current
platform
gart drivers will just work the same as they do now since the global
On Fri, 17 Dec 2004 10:35:42 +, Ian Molton [EMAIL PROTECTED] wrote:
Hi.
Is MergedFB going to replace xinerama in the long run?
maybe. they will probably co-exist for the forseeable future.
regular multi-head allows you do have two independant X servers
while mergedfb always creates
This new version reduces the number of changes required by users of the agpgart
such as drm to support the new api for multiple agp bridges.
The first patch doesn't touch any platform specific files and all current
platform
gart drivers will just work the same as they do now since the global
This new version reduces the number of changes required by users of the agpgart
such as drm to support the new api for multiple agp bridges.
The first patch doesn't touch any platform specific files and all current
platform
gart drivers will just work the same as they do now since the global
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coordinate of the
hardware vertex must be computed from two vertex attributes, which is
why the new
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coordinate of the
hardware vertex must be computed from two vertex attributes,
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coordinate
--- Ian Molton [EMAIL PROTECTED] wrote:
Hi.
Is MergedFB going to replace xinerama in the long run?
MergedFB only workes on hardware that supports it, where both heads can
share the same continious framebuffer. This can only be done if the
DACs(heads) share the same video memory.
if not,
Felix Kühling wrote:
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W
Felix Kühling wrote:
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W
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https://bugs.freedesktop.org/show_bug.cgi?id=2099
Summary: Doom3 demo crashed with error
Product: Mesa
Version:
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[EMAIL PROTECTED] changed:
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-17 19:13 ---
Does it work
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--- Additional Comments From [EMAIL PROTECTED] 2004-12-17 23:49 ---
I set
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