On Sun, 28 Aug 2005 22:18:20 +0200
Rune Petersen [EMAIL PROTECTED] wrote:
Hi,
I've found some texturing modes course corruption and lockups on my
hardware.
With quake3 I get corruption, and often lockup when starting a
match/map. Q3DM0 locks up 9 out of 10 times. Q3DM17 works 10 out of
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Summary: texture mapping bug on unichrome
Product: DRI
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--- Additional Comments From [EMAIL PROTECTED] 2005-08-31 17:50 ---
I've
I'm trying to tie up some loose ends from the
GL_EXT_framebuffer_object work I did a while back.
I previously updated the span functions so they'd take a
gl_renderbuffer pointer and now I'm making the code actually use that
parameter. The idea is to use the fields of the gl_renderbuffer