It's not. The driver limits it to 128 MB because the CPU can't access
more than that.
Thanks for the information!
By the way, if i do the override that won't do nothing, in terms of amount of
memory visible to GPU, right?
---
This SF.Net
On Wed, 2005-10-12 at 11:01 +0100, pedro.lixo wrote:
By the way, if i do the override that won't do nothing, in terms of
amount of memory visible to GPU, right?
No, it will only affect what the driver thinks, and if that doesn't
correspond with what's actually there and/or the hardware can
Dave Airlie wrote:
Hi Roland,
Just to reconfirm what I said on IRC, I put my M7 back into my
machine and my internal application is defintely broken with the latest
radeon texrect changes...
I'll leave the M7 in for a few days and I'll have a look at the code if I
get a chance..
Does
Michel Dänzer wrote:
On Wed, 2005-10-12 at 11:01 +0100, pedro.lixo wrote:
By the way, if i do the override that won't do nothing, in terms of
amount of memory visible to GPU, right?
No, it will only affect what the driver thinks, and if that doesn't
correspond with what's actually there
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The
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I
Does this patch help? It's somehwat overkill I guess always updating the
texture matrix when the _NEW_TEXTURE flag is set (though the r200 driver does
exactly that, not quite sure yet why), but I think currently the
update_texturematrix function may not get triggered if a texrect texture
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