Hi,
I was considering how complicated it can be to implement a texture
replacement policy, and then I had the following idea : we could make
use of hardware cocclusion queries on cards that support them to
determine actual texture usage and thus have a good texture replacement
policy. Here is
Hi,
Following Keiths proposal on AGP memory manager design,
I have a first shot proposal of an interface that lets the memory
manager bind and unbind drm maps into the GTT, while at the same time
taking care of caching issues.
The key issues are
a) Is the drm able to keep track of _all_ vmas
Stephane Marchesin wrote:
Hi,
I was considering how complicated it can be to implement a texture
replacement policy, and then I had the following idea : we could make
use of hardware cocclusion queries on cards that support them to
determine actual texture usage and thus have a good texture r