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https://bugs.freedesktop.org/show_bug.cgi?id=6209
[EMAIL PROTECTED] changed:
What|Removed |Added
--
On Fri, 10 Mar 2006 21:58:50 +0100, Rune Petersen <[EMAIL PROTECTED]>
wrote:
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
I tried it, it had no effect, I don't think its the temp registers. I
suspect there is something broken with the vp c
Aapo Tahkola wrote:
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
I tried it, it had no effect, I don't think its the temp registers. I
suspect there is something broken with the vp code or it triggers a bug
somewhere else.
Do I recall correctly that you have h
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https://bugs.freedesktop.org/show_bug.cgi?id=6222
Summary: Won't render until glScissor is called with an area
On Fri, 10 Mar 2006 18:27:51 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> > On Sat, 04 Mar 2006 20:55:50 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Update:
> >>The "Free temps when possible" patch makes NWN lockup again.
> >>
> >>It would appear that
Aapo Tahkola wrote:
On Sat, 04 Mar 2006 20:55:50 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:
Update:
The "Free temps when possible" patch makes NWN lockup again.
It would appear that hw tcl is very fragile on some cards.
Sorry, I missed your mail.
I just added option that will initi
Jerome Glisse schrieb:
In the meantime, if you use lastet Benh patch and set agp
speed to 1 and no fastwrite or other fency options you should
have something a bit more stable at least which doesn't lockup
in the minute...
Will give it a try if one points me out where to get the patch.
---
On 3/10/06, Adam K Kirchhoff <[EMAIL PROTECTED]> wrote:
> Aapo Tahkola wrote:
> >
> >As long as it gets solved by initializing the card with fglrx, I don't see
> >any point in investigating.
> >
>
> At the risk of becoming quite unpopular around here, I have to question
> that reasoning. Saying t
Aapo Tahkola wrote:
On Thu, 02 Mar 2006 09:27:37 +0100
Christoph Brill <[EMAIL PROTECTED]> wrote:
Hi list,
I'm still seeing lots of lockups with my r300 (Radeon 9700Pro) with
current drm/mesa/xf86-video-ati cvs. I think I found a reproducable
lockup. It happens when I use Wings3d[1] (a f
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--- Additional Comments From [EMAIL PROTECTED] 2006-03-10 21:18 ---
Ping
Aapo Tahkola schrieb:
On Thu, 02 Mar 2006 09:27:37 +0100
Christoph Brill <[EMAIL PROTECTED]> wrote:
Hi list,
I'm still seeing lots of lockups with my r300 (Radeon 9700Pro) with
current drm/mesa/xf86-video-ati cvs. I think I found a reproducable
lockup. It happens when I use Wings3d[1] (a
On Sun, 5 Mar 2006 22:00:39 +
Pedro Maia <[EMAIL PROTECTED]> wrote:
> Hello, i'm trying to play the game Cube (http://wouter.fov120.com/cube/)
> but i can't because the renderization is beign done in software mode. Is
> Polygon.OffsetLine not yet supported in r300, or do i need to activate an
On Thu, 02 Mar 2006 09:27:37 +0100
Christoph Brill <[EMAIL PROTECTED]> wrote:
> Hi list,
>
> I'm still seeing lots of lockups with my r300 (Radeon 9700Pro) with
> current drm/mesa/xf86-video-ati cvs. I think I found a reproducable
> lockup. It happens when I use Wings3d[1] (a free modeller). Wi
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