http://bugs.freedesktop.org/show_bug.cgi?id=11495
Summary: blender sculpt mode is very flakey when using DRI
Product: Mesa
Version: 6.5
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
http://bugs.freedesktop.org/show_bug.cgi?id=11495
--- Comment #1 from [EMAIL PROTECTED] 2007-07-07 09:46 PST ---
(In reply to comment #0)
Can't say much for the bug itself, just some comments.
(Suprisingly setting LIBGL_ALWAYS_INDIRECT=1 does NOT solve the problem. In
fact, it
http://bugs.freedesktop.org/show_bug.cgi?id=5092
--- Comment #25 from [EMAIL PROTECTED] 2007-07-07 10:42 PST ---
Appreciate that piece of wisdom. :-) Will certainly try as you advise. Will
keep posting on progress as and when time permits. Thanks again.
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http://bugs.freedesktop.org/show_bug.cgi?id=11495
--- Comment #2 from [EMAIL PROTECTED] 2007-07-07 11:32 PST ---
(In reply to comment #1)
(Suprisingly setting LIBGL_ALWAYS_INDIRECT=1 does NOT solve the problem.
You may have aiglx enabled, in which case you get accelerated indirect
http://bugs.freedesktop.org/show_bug.cgi?id=11495
--- Comment #3 from [EMAIL PROTECTED] 2007-07-07 12:09 PST ---
A clue! It works with Mesa 6.4.2.
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http://bugs.freedesktop.org/show_bug.cgi?id=11495
--- Comment #4 from [EMAIL PROTECTED] 2007-07-07 15:22 PST ---
(In reply to comment #3)
A clue! It works with Mesa 6.4.2.
Oops. I was wrong. 6.4.2 fails as well. I was confused because even though I
did make linux-dri, Mesa