http://bugs.freedesktop.org/show_bug.cgi?id=16614
haihao <[EMAIL PROTECTED]> changed:
What|Removed |Added
CC||[EMAIL PROTECTED]
http://bugs.freedesktop.org/show_bug.cgi?id=16635
Kshitij Kulshreshtha <[EMAIL PROTECTED]> changed:
What|Removed |Added
Attachment #17566|0 |1
is ob
http://bugs.freedesktop.org/show_bug.cgi?id=16635
--- Comment #1 from Kshitij Kulshreshtha <[EMAIL PROTECTED]> 2008-07-07
16:49:02 PST ---
Created an attachment (id=17567)
--> (http://bugs.freedesktop.org/attachment.cgi?id=17567)
xorg.conf
xorg.conf attached
--
Configure bugmail: http:/
http://bugs.freedesktop.org/show_bug.cgi?id=16635
Summary: GLX apps frozen after VT Switch
Product: DRI
Version: DRI CVS
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
http://bugs.freedesktop.org/show_bug.cgi?id=16615
--- Comment #6 from Chris Rankin <[EMAIL PROTECTED]> 2008-07-07 16:10:29 PST
---
OK, I've managed to run WoW again by "applying patience". The X_GLXMakeCurrent
error seems to occur randomly, which I suppose suggests a race condition
somewhere
http://bugs.freedesktop.org/show_bug.cgi?id=16615
--- Comment #5 from Chris Rankin <[EMAIL PROTECTED]> 2008-07-07 13:19:57 PST
---
(In reply to comment #4)
> Just checked it with a RV370, its the multitexture problem with s3tc. you
> should see a
>
> *WARN_ON
On Sunday, July 06, 2008 12:29 am vehemens wrote:
> Would anyone object to using a struct for the vblank crtc data to eliminate
> the multiple allocs / frees?
>
> For example:
>
> struct drm_vblank {
> wait_queue_head_t vbl_queue;
> atomic_t _vblank_count;
> struct drm_vbl_s
http://bugs.freedesktop.org/show_bug.cgi?id=16627
--- Comment #2 from George - <[EMAIL PROTECTED]> 2008-07-07 08:32:35 PST ---
The commit above is just code movement and should be harmless. The problem
probably is with the xserver loading dri/swrast.
The segfault is in the dri-config to glx-
On Fri, Jul 4, 2008 at 4:01 AM, Thomas Hellström
<[EMAIL PROTECTED]> wrote:
> Kristian,
>
> As we're starting to incorporate dri2 in our code, I've run into some major
> concerns about the sarea and the event mechanisms:
Hi Thomas. Sorry for the late reply, I had a long and busy weekend :)
> 1) T
http://bugzilla.kernel.org/show_bug.cgi?id=10985
--- Comment #23 from [EMAIL PROTECTED] 2008-07-07 05:28 ---
I am trying marking this bug related or depend on bug 6001 and bug 9642.
Report please consider this patch
http://bugzilla.kernel.org/attachment.cgi?id=14745
It is a very clos
http://bugs.freedesktop.org/show_bug.cgi?id=16627
Michel Dänzer <[EMAIL PROTECTED]> changed:
What|Removed |Added
CC||[EMAIL PROTECTED]
http://bugs.freedesktop.org/show_bug.cgi?id=12282
--- Comment #2 from Michel Dänzer <[EMAIL PROTECTED]> 2008-07-07 04:06:53 PST
---
(In reply to comment #1)
> glxgears goes as fast as possible, and more often than not, it will consume a
> large amount of your CPU.
I'm not convinced that's j
http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #2 from Tobias Jakobi <[EMAIL PROTECTED]> 2008-07-07 02:01:13 PST
---
Created an attachment (id=17561)
--> (http://bugs.freedesktop.org/attachment.cgi?id=17561)
savegame to reproduce visual artifacts
put into your savegame direc
http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #1 from Tobias Jakobi <[EMAIL PROTECTED]> 2008-07-07 01:59:41 PST
---
Updated wine bugreport with a new screenshot.
Also I found a way to reproduce the problem. I'm attaching a savegame from the
game...
Steps to reproduce:
1) Us
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