Hello all,
I am wondering if there is any plan to support quad-buffering in
DRI.
GL_FRONT_LEFT
GL_BACK_LEFT
GL_FRONT_RIGHT
GL_BACK_RIGHT
One of the problems is keeping the flipping of LEFT/RIGHT in sync
with the vertical retrace. If you miss one, you will have right/left
view swaped with your lcd shutter glasses.
I am asking this, because I am currently building a VR solution
based on linux PC instead of buying SGI Onyx machine. Doing stereo
without quad-buffering support will be a little more painful.
Best regards.
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