Re: [Dri-devel] DRM Kernel Questions

2002-12-12 Thread David Willmore
> It's either that, or the person who sent Linus the patch should submit > it here. I think the latter is far more difficult. > > Otherwise we (as in someone on the DRI lists - not necessarily a committer to > the project) are going to have to track the 2.5.x series and 2.4.x series > for stable a

Re: [Xpert]Re: [Dri-devel] Savage and nVidia DRI drivers

2002-11-09 Thread David Willmore
FYI, for those looking for a Savage based board to use in developing a driver--assuming you're not motivated by having one already--I noticed this at computer geeks: Savage IX based: http://www.compgeeks.com/details.asp?invtid=ASVGB1-8M Savage4LT based: http://www.compgeeks.com/details.asp?invtid

Re: [Dri-devel] dri-devel, Breaking News Alert

2002-09-24 Thread David Willmore
Oh, now that's even more annoying than SPAM usually is! Here I was thinking that someone was going to announce that NVidia decided to support open source or that the texture compression pattent was going to be opened to the DRI group or *something* cool. *sigh* Cheers, David

Re: [Dri-devel] S3 VIRGE DRI

2002-07-10 Thread David Willmore
> Ehm. Are you disabling 2D accel in XF86Config (see the readme about it)? No, but I'm hanging my head in shame because I ever read the post where you talked about using the same 2D/3D locking trick as the mach64 driver. I'll go read now... Cheers, David --

Re: [Dri-devel] S3 VIRGE DRI

2002-07-08 Thread David Willmore
> On Mon, 2002-07-08 at 06:51, David Willmore wrote: > > > In X server startup, the drm fails to load. If I exit and try to modprobe > > it myself, I get errors about a bunch of AGP symbols not being resolved > > Try recompiling the module with (in s3v.h) > &g

[Dri-devel] Mach64 driver performance

2002-07-07 Thread David Willmore
I just did an informal real world benchmark on the Mach64 driver 20020704. Bzflag runs fine without any texturing, but with all other options except smoothing. That one knocked performance down horribly, too. In relatively simple worlds with all but the two mentioned settings at max, I was get

[Dri-devel] Argggg so close with S3 Virge/MX, yet so far...

2002-07-06 Thread David Willmore
Well, I've been waiting what seems like forever for a driver for my laptop and now there is one! What a happy day! One problem, it's an older Compaq laptop and uses a propriatary chipset (and AGP bridge) so no AGPGART. *do-oh* Noone happens to have a AGPGART for it hiding somewhere, do they?

[Dri-devel] mach64-20020704: gltestperf lockup on Zsmooth triangles

2002-07-04 Thread David Willmore
I had a lockup on an older version of the mach64 DRI driver, so I thought I'd retest with a newer one. gltestperf locks up (no response to keyboard, but mouse still moves--it locked up as well in the older version) on the ZSmooth Triangles size:480 test. Not immediately, but it locks up after

Re: [Dri-devel] Radeon scratch register writeback patch

2002-07-02 Thread David Willmore
> On Tue, Jul 02, 2002 at 10:48:29PM +0100, Tim Smith wrote: > > > > Great. So we're OK on > > > > Radeon 7500 > > Radeon 7200 > > > > anyone got a Radeon 7000 or old Radeon no-number to try it on? > > 7200 is the "old Radeon no-number" AFAIK ;) This brings up something that I've been meaning

[Dri-devel] BUG: Mach64 20020613 -- lock in gltestperf

2002-06-13 Thread David Willmore
So, I downloaded the newest mach64 code and installed it. After fighting with the drm not loading automatically, and the bit depth being too high *smack*, I got direct rendering working! :) ~250 fps on glxgears is spiffy-- beats ~60 without DRI. With that behind me, I decided to get brave. So,

Re: [Dri-devel] tuxkart, and bug reports..

2002-06-12 Thread David Willmore
> Keith Whitwell wrote: > OK, maybe I'm getting carried away. > > But as I see it, there aren't many people in total on dri_devel+dri_users. > The only people who can really answer dri_users questions are on dri_devel > anyway. Why have two lists? > > There aren't a great number of dri_users