Felix Kühling wrote:

There is a known problem with applications that load libGL dynamically
with RTLD_LOCAL. Not sure if this is the problem in this case, but the
symptom (driver not finding a symbol that should be exported by libGL)
and the fact that it's application-dependent point in that direction. I
vaguely remember hearing about a Cedega patch for this issue.
Cedega doesn't load libGL dynamically with RTLD_LOCAL. As Cedega starts up, it loads some other libraries dynamically with dlopen, and one of those libraries is command-line-linked to libGL. The libraries that are loaded with dlopen are opened with RTLD_LAZY.

What's the origin of this issue on the DRI side, and is it likely to be fixed in the future?

Take care,
-Gav

--
Gavriel State, Founder & CTO
TransGaming Technologies Inc.
[EMAIL PROTECTED]
http://www.transgaming.com




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