--- Leif Delgass <[EMAIL PROTECTED]> wrote:
> On Mon, 8 Jul 2002, Leif Delgass wrote:
>
> > On Mon, 8 Jul 2002, Brian Paul wrote:
> > > The driver should assume the second case. swrast->Driver.SetReadBuffer()
> > > will get called for the first case, as needed.
> >
> > I missed this comment bef
--- Leif Delgass <[EMAIL PROTECTED]> wrote:
> On Sun, 7 Jul 2002, Brian Paul wrote:
>
> > The notion of 'current read buffer' is more complicated than one would
> > first expect. There are basically two situations in which you need to
> > read from a color buffer:
> >
> > 1. glRead/CopyPixels(
Hello all,
I've been following the mach64 efforts closely and it seemed
like a good time to try a binary snapshot. Very impressive!
Thanks to all involved.
I did find a problem running an OpenGL app I wrote for work.
It seems that when I use the XOR logic op for rubber
banded lines/rectangles tha