>> If I have understood correctly, X supports up to 16 bits
>> per component (16*3 == 48bit) color depths. And the
>> protocol should allow even deeper color depths quite
>> easily..

> Not quite -- X color components are stored in 16 bit
> values, but X pixels are no larger than 32 bits.  The
> Render extension provides for 16 bits per component in
> it's pixel descriptions with an eye towards an extension
> which can create drawables in such depths.
>
> I'd love to play with hardware with pixels larger than 32
> bits...

If I've read the press releases correctly, the hardware
pixels are 32-bits, not larger.  The 10-bit color is
acheived using 10-10-10-2 RGBA format.  The 3DLabs P10 will
also have 10-bit color, but there are no technical docs
available for that part.

-jwb


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