Hello All,
I have a question about texture memory management in the r200 driver.
What is a primary need for a separate memory layout version for every client?
Would not it be simpler if there was only one memory heap in the sarea with a
global LRU list? Then there would be no need for heap
Hello All,Sorry for possible offtopic, but I have a question related to Radeon 9250 card lockups. I am doing an experimental research project on graphics engine resource management based on the r200 driver. I have modified the drm implementation so that all the commands sent to the ring on behalf