Re: First DRI uber-benchmark

2004-08-21 Thread Michael Mazack
> Diamond Speedstar a90 16MB (savage 4 pro+) Lots of lockups. I can confirm that this card locks up very frequently. One way which I have found to immediately lock it up is by attempting to use GL_NV_texgen_reflection. Hope this helps the savage developers. __

Re: vertex programs patch for r200 with configuration options -- corrected

2004-09-07 Thread Michael Mazack
r200_context.c shows the following: if(driQueryOptionb(&rmesa->optionCache, "arb_vertex_program")) _mesa_enable_extension( ctx, "GL_ARB_vertex_program"); if(driQueryOptionb(&rmesa->optionCache, "nv_vertex_program")) _mesa_enable_extension( ctx, "GL_NV_VERTEX_PROGRAM"); Should the nvidia exte

[Dri-devel] r200SetTexImages issue in r200-0-2-branch

2002-09-22 Thread Michael Mazack
Hello, I'm new to the list. I don't know whether this information is helpful or not, but I think there is a problem with r200SetTexImages. I am using the latest r200-0-2-branch from cvs. When I try to play Heavy Gear 2 I get a countless amount of these error message: r200SetTexImages: firstLevel

Re: [Dri-devel] r200SetTexImages issue in r200-0-2-branch

2002-09-22 Thread Michael Mazack
I just tried the game with the trunk. Same issue, but it doens't print out the debug message. = E-Mail: [EMAIL PROTECTED] IRC: irc.chatjunkies.org = cyrix; irc.openprojects.net = cyrix|michael Web Site: http://mazack.zikeai.com/ ___

Re: [Dri-devel] Re: [Dri-users] Advise to Developers of DRI

2003-01-18 Thread Michael Mazack
I'd be willing to test Savage 4 based drivers. If I ever learn anything about kernel hacking I'd also be interested in Savage 4 driver development. = The nice thing about Windows is - It does not just crash, it displays a dialog box and lets you press 'OK' first. --Arno Schaefer's .sig E-M

Re: [Dri-devel] G450 on DRI and problems

2003-02-18 Thread Michael Mazack
IIRC, your log file that you attached a few days ago said that the mga hal could not be found. Perhaps this has something to do with your problem? Any comments anyone? = The nice thing about Windows is - It does not just crash, it displays a dialog box and lets you press 'OK' first. --Arn

[Dri-devel] Return value for glGetString(GL_VERSION) on R200

2003-03-13 Thread Michael Mazack
Hello, I was wondering about the return value of glGetString(GL_VERSION) on the R200 driver (may be on other drivers too). It seems to return "1.2 Mesa 4.0.4" (this is with XFree86 4.3.0) but the Mesa website says "Mesa 4.0 implements the OpenGL 1.3 specification". Is 1.2 the version implemented i

Re: [Dri-devel] Return value for glGetString(GL_VERSION) on R200

2003-03-13 Thread Michael Mazack
Thanks for the info. Perhaps this should be added to the FAQ (even thought it probably isn't asked that frequently)? = The nice thing about Windows is - It does not just crash, it displays a dialog box and lets you press 'OK' first. --Arno Schaefer's .sig E-Mail: [EMAIL PROTECTED]

Re: [Dri-devel] Return value for glGetString(GL_VERSION) on R200

2003-03-14 Thread Michael Mazack
> Uh...GL_ARB_multisample is one of the required 1.3 > extensions. It seems to have gone missing. Any hope of GL_ARB_multisample being implemented in the hardware? = The nice thing about Windows is - It does not just crash, it displays a dialog box and lets you press 'OK' first. --Arno Sch

[Dri-devel] Broken textures in hg2 on r200

2003-04-05 Thread Michael Mazack
I experience "broken textures" (don't know what else to call them) while playing Heavy Gear 2 on my r200 (Radeon 8500). This happens with the texmem-0-0-1 branch and the trunk. I have tried playing it with my Voodoo3 and it works fine. Here is a screenshot of these broken textures http://mazack.z