Do you have both fglrx and drm modules loaded?!
If yes only one can be activated at time.
I'm out of ideas here... sorry
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I was having some trouble, with the viewport update. But latest cvs changes
have fixed.
The diference here is that i'm using Xorg 6.9, so no AIGLX. The problem is
probably there, i guess.
Pedro Maia
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Hello, i'm trying to play the game Cube (http://wouter.fov120.com/cube/)
but i can't because the renderization is beign done in software mode. Is
Polygon.OffsetLine not yet supported in r300, or do i need to activate any
special thing.
Keep up the good work!
Pedro Maia
Just a small part of the log
init: sdl
init: net
init: world
game mode is ffa/default
init: video: sdl
init: video: mode
r300AllocTexObj( 0x817cb70, 0x81abf78 )
r300AllocTexObj( 0x817f168, 0x81ac598 )
r300AllocTexObj( 0x817f338, 0x81acbb8 )
r300AllocTexObj( 0x81ad1d8, 0x81ad3a8 )
Some of the new tests are not included in the MakeFile, and that makes it
impossible to do the make clean.
Patch to today CVS (30-01-06)
--- Mesa/progs/tests/Makefile.orig 2006-01-27 14:35:50.0 +
+++ Mesa/progs/tests/Makefile 2006-01-30 16:37:55.0 +
@@ -10,11 +10,13 @@
Hello, again i'm sending this email, because i have a particular error, in my
system. It only happens with one game in particular, Icculus Quake2, all
others seem to work fine (Enemy Territory, Tuxracer)
My problem is this one
LIBGL_DEBUG=verbose quake2
Quake 2 -- Version 3.21+r0.16
Added
Don't bother to aplly it, i already seen what happened. My mistake..
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