On Fri, 7 Feb 2003, Ian Romanick wrote:
Attached is the initial rough-draft of the design document for the next
generation memory manager. It is currently plain-text. When I polled
people on #dri-devel the consensus was that plain-text would be the most
useful format. I suspect at some point I
On Tue, 28 Jan 2003, Felix Kühling wrote:
> prefetching looks odd to me. In the first transform loop in
> _mesa_3dnow_transform_normalize_normals memory is prefetched which is
> never read but only written. This is obviously useless. Then in the
No -- at least not *obviously* useless. Whether it
On Tue, 28 Jan 2003, Ian Romanick wrote:
> As far as caching goes, I guess I don't understand. Does that mean that
> if someone changes settings while an OpenGL application is running, the
> changes will take effect in the running app? Will it only take effect
> if the app creates a new renderin