. You can also generate an interrupt when the
gui engine is idle.
R C
--
They said it was *daft* to build a space station in a swamp, but I showed them!
It sank unto the swamp. So I built a second space station. That sank into
the swamp too. My third space station sank into the swamp. So I built
cvs update.
It still complains then, but it at least works.
R C
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a difference.
Have not tried GUI dma, but it is quite similar.
R C
--
They said it was *daft* to build a space station in a swamp, but I showed them!
It sank unto the swamp. So I built a second space station. That sank into
the swamp too. My third space station sank into the swamp. So I built
this working for a long time.
R C
--
They said it was *daft* to build a space station in a swamp, but I showed them!
It sank unto the swamp. So I built a second space station. That sank into
the swamp too. My third space station sank into the swamp. So I built a fourth
one. That fell
is captured directly into vram, then displayed into an color-coded
overlay. All cc requires is drawing over the color-keyed area.
R C
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I have a question regarding the DRI/DRM kernel modules: Is there a simple way
for another XFree86 module to gain access to the DMA functions of a video
card and transfer fairly large buffers to userspace from the on-card memory?
The situation is this: ATI has a line of cards, the