Re: [Dri-devel] latent Xaw dependency

2004-03-26 Thread Robert F Merrill
ajax wrote: xc/programs/Xserver/hw/xfree86/xf86cfg/accessx.c has a dependency on Xaw: #include #include #include #include #include ... There's an xc/lib/Xaw directory in CVS but it's empty, which means the user needs to have the Xaw headers installed already. accessx.c is part of xf86cfg.

[Dri-devel] Deviation from spec WRT multitex and interleavedarrays

2004-03-09 Thread Robert F Merrill
After reading the GL 1.2.1 spec which supposedly contains a verbatim copy of the ARB_multitexture spec, It seems to me as if Mesa's implementation of InterleavedArrays is incorrect. Currently, specifying an interleaved array with a texcoord part assigns the texcoords to TMU 0 and disables GL_TEX

[Dri-devel] Re: [Mesa3d-dev] glLightfv() bug

2004-03-07 Thread Robert F Merrill
Robert F Merrill wrote: Bug in mesa's glLightfv() (src/mesa/main/light.c): When you send a 4-float array to glLightfv with GL_POSITION, the fourth float indicates whether the light is directional or positional. 1 is positional, 0 is directional. However, mesa checks for this after it d

[Dri-devel] glLightfv() bug

2004-03-07 Thread Robert F Merrill
Bug in mesa's glLightfv() (src/mesa/main/light.c): When you send a 4-float array to glLightfv with GL_POSITION, the fourth float indicates whether the light is directional or positional. 1 is positional, 0 is directional. However, mesa checks for this after it does a matrix transform on the flo

Re: [Dri-devel] Hardware TexSubImage

2004-02-25 Thread Robert F Merrill
Ian Romanick wrote: James Jones wrote: Ian Romanick wrote: That would be useful, but it won't solve the problem Chris was seeing. I'm pretty sure that when TexSubImage is used to update a dynamic lightmap, the entire texture is replaced. Not necessarily. If I recall, quake combined many lig

[Dri-devel] bug with page flipping in R200 (and radeon)

2004-01-22 Thread Robert F Merrill
Page flipping works okay in R200, except for one glitch If you switch to another tty from X and then back, it starts "jittering", like the vertical hold is messed up. In radeon (well, when I was still using it), when a GL app starts, page flipping makes all the text on the screen flicker - it s

[Dri-devel] R200 problems

2004-01-19 Thread Robert F Merrill
Hi, I recently replaced my old 7000 with a 9000 pro. First of all, the bug with the white dots on textures has gone away, this leads me to think that it's a bug in the radeon driver and not mesa. Second of all, while my FPS has improved, even the most basic GL apps (like glxgears) will experience

[Dri-devel] "Depth fighting" with lightmaps...

2003-12-27 Thread Robert F Merrill
since I updated DRI from a really old version (latest for X 4.2), quakeforge has been having this bizarre problem where textures will occasionally flash patterns of white dots... as far as I can tell this is caused by the lightmap depth-fighting with the regular texture, which is very odd since