ajax wrote:
xc/programs/Xserver/hw/xfree86/xf86cfg/accessx.c has a dependency on Xaw:
#include
#include
#include
#include
#include
...
There's an xc/lib/Xaw directory in CVS but it's empty, which means the user
needs to have the Xaw headers installed already.
accessx.c is part of xf86cfg.
After reading the GL 1.2.1 spec which supposedly contains a verbatim
copy of the ARB_multitexture spec, It seems to me as if Mesa's
implementation of InterleavedArrays is incorrect.
Currently, specifying an interleaved array with a texcoord part assigns
the texcoords to TMU 0 and disables GL_TEX
Robert F Merrill wrote:
Bug in mesa's glLightfv() (src/mesa/main/light.c):
When you send a 4-float array to glLightfv with GL_POSITION, the
fourth float indicates whether the light is
directional or positional. 1 is positional, 0 is directional.
However, mesa checks for this after it d
Bug in mesa's glLightfv() (src/mesa/main/light.c):
When you send a 4-float array to glLightfv with GL_POSITION, the fourth
float indicates whether the light is
directional or positional. 1 is positional, 0 is directional.
However, mesa checks for this after it does a matrix transform on the
flo
Ian Romanick wrote:
James Jones wrote:
Ian Romanick wrote:
That would be useful, but it won't solve the problem Chris was
seeing. I'm pretty sure that when TexSubImage is used to update a
dynamic lightmap, the entire texture is replaced.
Not necessarily. If I recall, quake combined many lig
Page flipping works okay in R200, except for one glitch
If you switch to another tty from X and then back, it starts
"jittering", like the vertical hold is messed up.
In radeon (well, when I was still using it), when a GL app starts, page
flipping makes all the text on the screen flicker - it s
Hi,
I recently replaced my old 7000 with a 9000 pro.
First of all, the bug with the white dots on textures has gone away,
this leads me to think that it's a bug in the radeon driver and not
mesa.
Second of all, while my FPS has improved, even the most basic GL apps
(like glxgears)
will experience
since I updated DRI from a really old version (latest for X 4.2),
quakeforge has been having this
bizarre problem where textures will occasionally flash patterns of white
dots... as far as I can tell
this is caused by the lightmap depth-fighting with the regular texture,
which is very odd since