Re: [Dri-devel] Radeon switch to VT and back X freeze

2002-07-16 Thread Steven Walter
On Wed, Jul 17, 2002 at 01:37:01AM +0200, Michel D?nzer wrote: On Wed, 2002-07-17 at 01:19, Steven Walter wrote: I have a Radeon 7500 QW, and also get the vt-switch bug. I'm running DRI cvs trunk as of a few days ago. Something interesting that I have found is a correlation

[Dri-devel] Segmentation fault with Radeon 7500 QW

2002-07-15 Thread Steven Walter
I recently bought a Radeon 7500 64MB DDR (lovingly called a QW), and have had no luck with the DRI cvs trunk. 3D acceleration /does/ work, however, with xfree86 4.2 The problem is, whenever I run a 3d app, I get a segmentation fault. Running strace on said apps reveals that the segfault right

Re: [Dri-devel] Backtrace from hung GL app (tdfx)

2002-06-10 Thread Steven Walter
On Mon, Jun 10, 2002 at 05:59:50PM +0100, Michael wrote: On Sun, Jun 09, 2002 at 02:37:23PM -0500, Steven Walter wrote: It's hanging in glide, trying to read from the status register. Or, equally likely, it's repeatedly calling that function, waiting for the engine to become idle (or some

[Dri-devel] Backtrace from hung GL app (tdfx)

2002-06-09 Thread Steven Walter
Occasionally, I'll get an OpenGL app (almost always a screensaver) that will freeze up, leaving the console unusable. Numlock doesn't toggle, etc. If I log in via serial console and kill the app, then all is well. This seems to happen once every day or two. Recently, I got a debuggable build

Re: [Dri-devel] The Weather Channel Funding Radeon 8500 Support

2002-06-08 Thread Steven Walter
On Sat, Jun 08, 2002 at 05:47:28PM -0600, Jens Owen wrote: Good news for Radeon 8500 owners. We have posted this announcement on our TG web site: The Weather Channel is funding TG to develop an open source 3D DRI driver for the ATI Radeon 8500 graphics card. The driver will be released to

[Dri-devel] Re: [Dri-users] glxgears framerate for Voodoo4/5

2002-01-03 Thread Steven Walter
On Wed, Jan 02, 2002 at 09:48:24PM -0500, Aciel wrote: Okay, found one of the many problems. It didn't want libglide.so.3 to be real--it wanted a static link. So now instead of that odd error about glXChooseVisual, I get something much more familiar: # LIBGL_DEBUG=1 glxinfo name of

[Dri-devel] Repeatable lockups with Voodoo4

2002-01-01 Thread Steven Walter
I'm having a problem with playing Return to Castle Wolfenstein, both with single-player under winex and the multiplayer native binary. With single-player under winex, I'm running version 1.0-2, debian package. I can start the game, and then exit immediately, with no problem. I can even go into

Re: [Dri-devel] Re: [PATCH] 3dnow transform bugs

2001-10-15 Thread Steven Walter
On Mon, Oct 15, 2001 at 09:44:15PM +0200, Dieter N?tzel wrote: Hello Andrew, very nice work! But can you please redo your patch against the real Mesa-3.5 CVS tree and not yours? src/X86/3dnow_xform3.S src/X86/3dnow_xform4.S fail. As I see that you are very good x86 asm hacker and I

[Dri-devel] VSA-100 chip specs

2001-09-11 Thread Steven Walter
Can someone send a copy of the white papers/references for the 3dfx VSA-100/Napalm my way? Were they even ever released openly? I know that the said document for Avenger (Voodoo3) were, and they used to be availible on 3dfx's website. Unfortunately, though, this website is no longer up, so I

[Dri-devel] Recurring lockup in q3demo with tdfx

2001-06-05 Thread Steven Walter
Occasinally, when exiting q3demo or changing video modes, X will hang I haven't seen any particular pattern to when this happens, but when it does happen, the mouse cursor is shown in the far upper left corner, and both the pointer and crosshair are present. X doesn't respond, but SysRq does.