>Hi all,
>
>  I have made some moderate progress in getting R300 3d to play nicely,
>you can see the results at
>
>  http://volodya-project.sf.net/R300.php
>
> So people with Radeon R300 or later cards that want to experiment with
>their powerful GPUs can try out the code and mess with it at the level fairly
>close to hardware, but not so close as to require a register manual
>(which we don't have).
>
>  In particular two tools are now available:
>
>       glxtest - allows to exercise any 3d driver and dump contents
>                 of memory maps produced by 3d drawing commands.
>
>                There is a small utility to pretty print
>                Radeon command stream and autogenerate C code
>                based on it.
>
>     drmtest - paints a triangle and a square using RV350 GPU,
>
>  In order to better understand what is going on it helps to go to
>  Microsoft site and read up on DirectX 9.0 - these cards were meant
>  to work with it and thus many formats (and calls) are accepted as is.
>
> In essense, description of DirectX 9.0 programmable shaders is a
> high-level description of the hardware - which is not that high, more
> like knee-level.
>
> Also you might find examining the sources (or, at least, register
> headers) of Radeon drivers (Xorg, DRI, DRM, etc) useful.
>
>                   have fun !
>
>                         Vladimir Dergachev

I will look at all this as soon as i get back home :) I was doing
some research on this R300 stuff too but with little success.

By the way i got a little question regarding ACPI. Does any one
is looking for this issue (i guess it is a drm issue) ? Maybe it
is a part of the on going work of drm restructuration.


Jerome Glisse


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