--- Mike Mestnik <[EMAIL PROTECTED]> wrote:

> 
> 
> --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> 
> > 
> > 
> > --- Mike Mestnik <[EMAIL PROTECTED]> wrote:
> > 
> > > I keep trying to send this :(
> > > 
> > >
> >
>
http://www.transgaming.com/showthread.php?forum=1262&thread=61671&msg=61671
> > > 
> > > LIBGL_ALWAYS_INDIRECT works.
> > > 
> > > Grand Theft Auto III, in game black screen. - Request for support
> > > (open) more
> > > help needed
> > > by cheako on Tuesday June 13, 2006 @ 10:20PM.
> > > 
> > > 
> > > Cedega Version: 5.1.4
> > > Distribution: Debian
> > > Video Card: ATI X600. Driver: DRI r300
> > > Sound Card: Black Sheep - onboard. Driver: ALSA
> > > Game Title: Grand Theft Auto III 3 three
> > > 
> > > 
> > > Using LIBGL_ALWAYS_INDIRECT fixes this problem. If any one else
> > > reports it this
> > > could be a bug in the r300 driver.
> > > 
> > > 
> > > I was playing GTA3 and then I don't know what I did, but now after
> > the
> > > intro
> > > movies(hit space twice!!) all I get is a black screen. I'm able to
> > > start the
> > > game and even drive around blindly with the cops after me. The
> speed
> > > is fast
> > > and I'm sure I get hardware rendering...
> > > libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
> > > libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
> > > drmOpenByBusid: Searching for BusID pci:0000:02:00.0
> > > drmOpenDevice: node name is /dev/dri/card0
> > > drmOpenDevice: open result is 14, (OK)
> > > drmOpenByBusid: drmOpenMinor returns 14
> > > drmOpenByBusid: drmGetBusid reports pci:0000:02:00.0
> > > EOF
> > > 
> > > 
> > > Re: Grand Theft Auto III, in game black screen.
> > > by cheako on Tuesday June 13, 2006 @ 10:48PM.
> > > 
> > > 
> > > Ohh, wait...
> > > 
> > > This is with MESA_DEBUG.
> > > Mesa: User error: GL_INVALID_ENUM in glStencilFunc
> > > 
> > > I don't get this with LIBGL_ALWAYS_INDIRECT, a goggle says that
> this
> > 
> >             
> > 
> > Re: Grand Theft Auto III, in game black screen.
> > by ovek on Tuesday June 20, 2006 @ 4:07AMnew.
> >     
> > 
> > That is normal. GTA3 initially sets an invalid stencil operation
> > (zero),
> > which Cedega converts into an invalid enum (zero) when converting it
> > into a glStencilFunc call, and Mesa doesn't like it.
> > 
> > Since stenciling is also disabled, this is not a problem. The game
> > does
> > set a valid stencil operation when it actually needs stenciling.
> > 
> > The reason you don't see the message when you use
> > LIBGL_ALWAYS_INDIRECT
> > is because when doing indirect rendering, you no longer use Mesa
> > client
> > side. The server side Mesa, running inside the X server, can neither
> > see
> > your environment variables nor output to your terminal.
> > 
> I got some more news on this.  I can once again use software rendering
> to play this game.
> 
> r300 is still not working.  I don't think this is the problem, but no
> harm in posting it.
> File r300_render.c function r300Fallback line 784
> fallback:ctx->RenderMode != GL_RENDER
> 
> 
> What am I left with, would a register dump help?
> I will keep testing, but it's tempting to play games that work.
> 
> Diablo II with internal SW rendering.
> Warcraft III, with the r300 drivers.
> Quake3, with the Urban Terror mod.
GTA-III, with Cedega 5.1.1(and not 5.2 or anything pre 5.1)

> 
> > > is for not
> > > drawing things. How do I know if this is emitted by the app,
> cedega,
> > > or mesa?
> > > 
> > > 
> > > 
> > > 
> > > --
> > > _______________________________________________
> > > Dri-devel mailing list
> > > Dri-devel@lists.sourceforge.net
> > > https://lists.sourceforge.net/lists/listinfo/dri-devel
> > > 
> > 
> > 
> > __________________________________________________
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> > 
> > 
> > --
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> > 
> 
> 
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