http://bugs.freedesktop.org/show_bug.cgi?id=14076

           Summary: GL_OUT_OF_MEMORY crash with R300 driver and Lineage II
                    under Wine
           Product: DRI
           Version: unspecified
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: DRM modules
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


My videocard is a PCI-E Radeon X800GT with 256 MB of RAM.

I am using current Debian Testing with the latest version of Wine, and trying
to run the Windows game "Lineage II" in it.

In Windows, this game runs smoothly and without any problems with maximum level
of graphic details.

But in GNU/Linux, when the level of graphic detail is set to anything higher
than "Low" for everything (Texture quality, etc), the game often crashes in
many game world locations, leaving messages in the console, similar to the
following:

fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 243
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 243
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 243
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 243
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY
(0x505) from glTexSubImage2D @ surface.c / 243
DRM_RADEON_TEXTURE: return = -14
   offset=0xd57ce000
   image width=512 height=512
    blit width=512 height=512 data=0x4d

The first five messages are from Wine. The last one is from DRM, as I suppose.

I would appreciate any advice, about how this issue can be fixed. Or pointers
where to look at, and what else to try.

I have tried setting GART size in xorg.conf to 64 and 128 MB, this made no
difference.
Also, I was testing with Acceleration architecture set to XAA or EXA (with
FBTexPercent "80"), with no effect.

I understand this may be a problem not in DRM at all, but in Wine. If that is
the case, then please forgive me for wasting a bit of your time with this
bugreport.

Thanks for any reply in advance.


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