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https://freedesktop.org/bugzilla/show_bug.cgi?id=1508        
   
           Summary: Various problems with GL_COMBINE
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Drivers/DRI/Unichrome
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]


It should be possible to, basically, cut out all the non-GL_COMBINE code and use
_CurrentCombine for all texture environment state.  That worked with the i830,
radeon, and r200 drivers.  However, it doesn't work on unichrome.  The result is
a lot of black walls in Quake3.  The reasonable conclusion is that there are
some errors in the state produced for certain combinations of GL_COMBINE state.        
   
   
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