Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=1508 Summary: Various problems with GL_COMBINE Product: Mesa Version: CVS Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: Drivers/DRI/Unichrome AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED]
It should be possible to, basically, cut out all the non-GL_COMBINE code and use _CurrentCombine for all texture environment state. That worked with the i830, radeon, and r200 drivers. However, it doesn't work on unichrome. The result is a lot of black walls in Quake3. The reasonable conclusion is that there are some errors in the state produced for certain combinations of GL_COMBINE state. -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel