http://bugs.freedesktop.org/show_bug.cgi?id=16221
Summary: texture's alpha component incorrect when DEPTH_TEXTURE_MODE is GL_INTENSITY Product: Mesa Version: CVS Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] CC: dri-devel@lists.sourceforge.net Created an attachment (id=16904) --> (http://bugs.freedesktop.org/attachment.cgi?id=16904) test case When texture's internalformat is GL_DEPTH_COMPONENT and DEPTH_TEXTURE_MODE is GL_INTENSITY, for example: glTexParameteri(GL_TEXTURE_1D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);//GL_LUMINANCE glTexImage1D(GL_TEXTURE_1D, 0, GL_DEPTH_COMPONENT, 2, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, (void*)t); the texture's depth value applied to RGB but not to Alpha. the pixels drawn is (t, t, t, 1), it should be (t, t, t, t). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are on the CC list for the bug. ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel