http://bugs.freedesktop.org/show_bug.cgi?id=21805
Summary: radeon-rewrite: crash in glCopyTexSubImage2D Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: stefandoesin...@gmx.at When running Team Fortress 2 in Wine with the DRI driver from the radeon-rewrite branch(with KMS et al set up), the game crashes in glCopyTexSubImage2D and in turn brings the X server down. This is the backtrace I got from the crash: =>0 0x7e1ce123 _generic_read_RGBA_span_BGRA8888_REV_SSE2+0xb3() in r300_dri.so (0x0032dca4) 1 0x7e18d974 _swrast_read_rgba_span+0xe4(ctx=0x7d1e6950, rb=<register EDI not in topmost frame>, n=512, x=0, y=0, dstType=5121, rgba=) [/home/stefan/src/mesa/src/mesa/swrast/s_span.c:1585] in r300_dri.so (0x0033dce4) 2 0x7e1a3ed0 read_color_image+0xc0(ctx=0x7d1e6950, x=0, y=0, type=5121, width=512, height=512) [/home/stefan/src/mesa/src/mesa/swrast/s_texstore.c:85] in r300_dri.so (0x0033dd34) 3 0x7e1a426d _swrast_copy_texsubimage2d+0xad(ctx=<register EDI not in topmost frame>, target=3553, level=0, xoffset=0, yoffset=0, x=0, y=0, width=512, height=512) [/home/stefan/src/mesa/src/mesa/swrast/s_texstore.c:512] in r300_dri.so (0x0033dd94) 4 0x7e120f79 _mesa_CopyTexSubImage2D+0x249(target=3553, level=0, xoffset=0, yoffset=0, x=0, y=0, width=512, height=512) [/home/stefan/src/mesa/src/mesa/main/teximage.c:3241] in r300_dri.so (0x0033dde4) 5 0x7db4363e read_from_framebuffer_texture+0x19e(This=<register EDI not in topmost frame>, srgb=<is not available>) [/home/stefan/src/wine/linux/dlls/wined3d/../../../dlls/wined3d/surface.c:1048] in wined3d<elf> (0x0033de44) <more wine code following> The X server writes the following: RADEON DRM CS failure - corruptions/glitches may occur -22 bufmgr: last submission : r:192 vs g:534769664 w:3356160 vs v:110455596 And then the screen seems dead. ssh still works It may be possible that Wine calls glTexSubImage2D with a deleted texture name or the 0 texture bound. Team Fortress 2 releases the current rendertarget, and Wine does not handle this properly, resulting in complaints from the GL driver with other drivers. The logs indicate that I get the same errors back from Mesa, so this might be a red herring, and the crash occurs during a valid operation. In any case, the X server should not crash, no matter how badly the app behaves. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel