http://bugs.freedesktop.org/show_bug.cgi?id=22741

           Summary: RV530 lockups with sauerbraten game
           Product: Mesa
           Version: CVS
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: major
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: fabio....@libero.it


I noticed lockups with the sauerbraten when there are some explosions in the
game.

I am using 2009-07-13 mesa master git (up to bb4c703587) under a RV530 with no
KMS, compiled without libdrm_radeon:
GL_RENDERER   = Mesa DRI R300 (RV530 71C5) 20090101 x86/MMX/SSE2 TCL

To get the lockups "dynamic light on and set to high quality" is required but
not sufficient. Specifically I am getting the lockups with these GFX options:
shaders on -> high detail
water -> refr/refl:off - caustics: on
waterfalls -> refr/refl: off
soft shadow: off
stencil shadow: on
glare: off
grass: on
dynamic light on -> high quality
soft explosion -> low quality
water/lave vert anim: on
glass reflect: on
decals: on
fix tjoints: on
textures -> low quality
modesl: all on
animation: high quality

The easiest way to trigger the lockup is:
1) singleplayer -> Start Private Stan Sauer
2) Run and Gun Part II
3) go up the stairs, pull the lever, kill one or two monsters on that room,
pull another lever on the left, enter the room
4) shoot the cans inside that room -> lockup


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