http://bugs.freedesktop.org/show_bug.cgi?id=26570

           Summary: [r6xx DRI] KMS enabled: GLSL white washing corruption
                    (seen in Second Life)
           Product: DRI
           Version: DRI CVS
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: low
         Component: DRM/Radeon
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: shawn.st...@rogers.com


I enabled GLSL in Second Life and noticed some corruption with reflections of
lighting (see attached jpg images)

When enabling GLSL initially, there is a delay compiling the fragment and
shader programs (the game screen goes completely white) then slowly begins to
execute the programs.


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