Re: [Mesa3d-dev] Re: [Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-24 Thread Brian Paul
Ian Romanick wrote: Brian Paul wrote: Ian Romanick wrote: Brian Paul wrote: Ian, I've found the cause of this bug and have a fix. However, I'm really tempted to rip out the GL_HP_occlusion_test extension altogether. Great! What's the magic? Basically, make occlusion_zless_triangle() work

Re: [Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-23 Thread Brian Paul
[EMAIL PROTECTED] wrote: Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://freedesktop.org/bugzilla/show_bug.cgi?id=762 Summary: GL_HP_occlusion_test broken due to mismatch in depth

Re: [Mesa3d-dev] Re: [Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-23 Thread Ian Romanick
Brian Paul wrote: Ian, I've found the cause of this bug and have a fix. However, I'm really tempted to rip out the GL_HP_occlusion_test extension altogether. Great! What's the magic? It's obsolete in favor of GL_ARB_occlusion_query and the implementation of GL_HP_occlustion_test is a bit ugly.

Re: [Mesa3d-dev] Re: [Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-23 Thread Brian Paul
Ian Romanick wrote: Brian Paul wrote: Ian, I've found the cause of this bug and have a fix. However, I'm really tempted to rip out the GL_HP_occlusion_test extension altogether. Great! What's the magic? Basically, make occlusion_zless_triangle() work whether we have a 16 or 32-bit Z buffer.

Re: [Mesa3d-dev] Re: [Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-23 Thread Ian Romanick
Brian Paul wrote: Ian Romanick wrote: Brian Paul wrote: Ian, I've found the cause of this bug and have a fix. However, I'm really tempted to rip out the GL_HP_occlusion_test extension altogether. Great! What's the magic? Basically, make occlusion_zless_triangle() work whether we have a 16 or

[Bug 762] New: GL_HP_occlusion_test broken due to mismatch in depth bits

2004-06-18 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://freedesktop.org/bugzilla/show_bug.cgi?id=762 Summary: GL_HP_occlusion_test broken due to mismatch in depth bits