Re: [Dri-devel] Bad tearing with quake2 and LIBGL_SYNC_REFRESH

2003-06-06 Thread Brian Paul
Felix Kühling wrote: Hi, even with LIBGL_SYNC_REFRESH I get bad tearing with quake2. I looked into the source a bit and now I'm scratching my head about this question: Does waiting for a vblank do anything useful if you havn't flushed the 3D hardware graphics pipeline before? I believe the driver

Re: [Dri-devel] Bad tearing with quake2 and LIBGL_SYNC_REFRESH

2003-06-06 Thread Michel Dänzer
On Thu, 2003-06-05 at 23:29, Felix Kühling wrote: > > even with LIBGL_SYNC_REFRESH I get bad tearing with quake2. I looked > into the source a bit and now I'm scratching my head about this > question: Does waiting for a vblank do anything useful if you havn't > flushed the 3D hardware graphics pip

[Dri-devel] Bad tearing with quake2 and LIBGL_SYNC_REFRESH

2003-06-06 Thread Felix Kühling
Hi, even with LIBGL_SYNC_REFRESH I get bad tearing with quake2. I looked into the source a bit and now I'm scratching my head about this question: Does waiting for a vblank do anything useful if you havn't flushed the 3D hardware graphics pipeline before? I believe the driver should call something

Re: [Dri-devel] Bad tearing with quake2 and LIBGL_SYNC_REFRESH

2003-06-06 Thread Brian Paul
Felix Kühling wrote: On Thu, 05 Jun 2003 16:51:27 -0600 Brian Paul <[EMAIL PROTECTED]> wrote: Felix Kühling wrote: Hi, even with LIBGL_SYNC_REFRESH I get bad tearing with quake2. I looked into the source a bit and now I'm scratching my head about this question: Does waiting for a vblank do anyth

Re: [Dri-devel] Bad tearing with quake2 and LIBGL_SYNC_REFRESH

2003-06-06 Thread Felix Kühling
On Thu, 05 Jun 2003 16:51:27 -0600 Brian Paul <[EMAIL PROTECTED]> wrote: > Felix Kühling wrote: > > Hi, > > > > even with LIBGL_SYNC_REFRESH I get bad tearing with quake2. I looked > > into the source a bit and now I'm scratching my head about this > > question: Does waiting for a vblank do anyth