Hello all,

        I thought I should send out an e-mail reporting on some changes
with bugs that I initially reported on this list.

        With the DRI trunk and a Radeon 8500, I'm happy to say that
Marbleblast now plays pretty much flawlessly.  In fact, where I was
getting strange rendering issues with the FireGL drivers from ATI, the DRI
drivers rendering everything perfectly.  The only thing I've noticed
that's still lacking is an option in the game to enable stencil shadows,
which doesn't seem to do anything.  Is this supported with the DRI?

        Also, there are still pretty significant rendering errors with
the latest patch for UT2003 (Patch 2199).  You can see a screen shot at
http://memory.visualtech.com/shot.png

        On the plus side, I'm no longer getting the computer lockups I was
originally getting after "playing" the game for a few minutes.

Adam





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