Hello all, I thought I should send out an e-mail reporting on some changes with bugs that I initially reported on this list.
With the DRI trunk and a Radeon 8500, I'm happy to say that Marbleblast now plays pretty much flawlessly. In fact, where I was getting strange rendering issues with the FireGL drivers from ATI, the DRI drivers rendering everything perfectly. The only thing I've noticed that's still lacking is an option in the game to enable stencil shadows, which doesn't seem to do anything. Is this supported with the DRI? Also, there are still pretty significant rendering errors with the latest patch for UT2003 (Patch 2199). You can see a screen shot at http://memory.visualtech.com/shot.png On the plus side, I'm no longer getting the computer lockups I was originally getting after "playing" the game for a few minutes. Adam ------------------------------------------------------- This SF.net email is sponsored by: SlickEdit Inc. Develop an edge. The most comprehensive and flexible code editor you can use. Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial. www.slickedit.com/sourceforge _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel