On Wed, Mar 06, 2002 at 12:38:38PM +, José Fonseca wrote:
> I finally figured out what I was doing wrong when attempting to do
> premultiply the tex coords. Unfortunately I was making a lot of mistakes
> (such as remultiplying in reused vertices on primitive drawing functions,
> igoring the
On 2002.03.06 13:17 Keith Whitwell wrote:
> José Fonseca wrote:
> >
> > ...
> >
> > In the end I come up to the conclusion that this is neither one is the
> way
> > to do it:
> >
> > - Premultipling in the _emit function is not enough because clipping is
> > made after. Even if we premultiply the
José Fonseca wrote:
>
> I finally figured out what I was doing wrong when attempting to do
> premultiply the tex coords. Unfortunately I was making a lot of mistakes
> (such as remultiplying in reused vertices on primitive drawing functions,
> igoring the coordinate pointer increment in _vbtmp.h
I finally figured out what I was doing wrong when attempting to do
premultiply the tex coords. Unfortunately I was making a lot of mistakes
(such as remultiplying in reused vertices on primitive drawing functions,
igoring the coordinate pointer increment in _vbtmp.h so effectively
reading the